CS Physique Rigging Tutorials?

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Doesn't seem like anyone wants to earn a bit of money riggint my characters for me, so I'd better learn how to do a decent job of it myself. I liked skin before we had blended weights, but I can't get vaguely decent results with blended weights, so I think I'll try Physique instead. I've had a little play and the results are certainly much better than Skin.

I have my eye on a couple of Paul Steed books on Amazon, but I'd appreciate a tutorial or two to get me going in the meantime.

Good Cal Syb,

I'd love to see something dedicated to Max and B3d format with vertex weights, skinning, bones etc.

I know there is some help here and there, but help in a really focussed manner a-b-c... would be very useful to people like myself.

Having said that I guess there are only a few who have Max so it's a really long shot... but if you don't ask...


IPete2.