I'm sure it's something simple, my brain is on holidays.
It seems resetting the 3d Graphics mode kills the entity?
//////////////
Graphics3D 1024,768,32,2
Stop
ttt=LoadMesh( "AnyMesh.b3d" )
EntityCloseStatic = CopyEntity( ttt )
Graphics3D 1024,768,32,2 ;windowed
PositionEntity EntityCloseStatic, 10.0, 10.0, 10.0
It seems resetting the 3d Graphics mode kills the entity?
//////////////
Graphics3D 1024,768,32,2
Stop
ttt=LoadMesh( "AnyMesh.b3d" )
EntityCloseStatic = CopyEntity( ttt )
Graphics3D 1024,768,32,2 ;windowed
PositionEntity EntityCloseStatic, 10.0, 10.0, 10.0