Ok, what I am trying to do is see if a character is standing on the ground. The entity from which I am checking is a pivot placed at the characters feet, which has a collision radius of 0 (it's just for ground collision). I need to be able to do a short linepick to see if the character is standing on the ground (with at most half of the characters radius). The idea is, the character will be able to walk up surfaces until the center area (where the linepick comes from) no longer picks the ground. Then I'll start applying gravity as if the player was falling and thus prevent them from climbing further. The only problem is I'm not too savy with linepicks and I can't seem to make it pick anything (I do have the pickmode for the ground set properly). Anyone care to help?
Thanks,
-OrcSlayer
Thanks,
-OrcSlayer