Hi,
I'm having a problem loading a lightmap - made in 3D Studio Max, into Blitz 3D.
The map seems to export from Max fine. I can view it in Photoshop. But, when I try to load it in Blitz, nothing happens to the base textures of the level mesh. It looks like there's nothing there to blend with them.
Here's what I'm doing:
In Max,
The level textures are all assigned to Map Channel 1 and encapsulated into a Multi-Sub Object Material.
I select Render To Texture,
Automatic Unwrap is set to ON,
Map Channel = 2,
512 x 512 size,
Target Map Slot = Diffuse,
then Render.
In Blitz 3D,
I'm going to buy Gile[s] next month, but I'd really like to know why this isn't working.
Thanks in advance.
Regards,
Rogue Vector
I'm having a problem loading a lightmap - made in 3D Studio Max, into Blitz 3D.
The map seems to export from Max fine. I can view it in Photoshop. But, when I try to load it in Blitz, nothing happens to the base textures of the level mesh. It looks like there's nothing there to blend with them.
Here's what I'm doing:
In Max,
The level textures are all assigned to Map Channel 1 and encapsulated into a Multi-Sub Object Material.
I select Render To Texture,
Automatic Unwrap is set to ON,
Map Channel = 2,
512 x 512 size,
Target Map Slot = Diffuse,
then Render.
In Blitz 3D,
;Load Level level = LoadAnimMesh("Level.b3d") If (level<>0) Then DebugLog "Level was successfully loaded" Else DebugLog "Level load FAILED..." ScaleEntity level, MAP_SCALE, MAP_SCALE, MAP_SCALE PositionEntity level, 0,0,0 EntityType level, WORLD_TYPE, 1 ;Lightmap EntityFX level, 1 Global lightmap = LoadTexture("textures/lightmap/LightMap.bmp") TextureCoords lightmap, 1 TextureBlend lightmap, 2 ;ScaleTexture lightmap, MAP_SCALE, MAP_SCALE (This makes no difference) EntityTexture level, lightmap, 0, 1
I'm going to buy Gile[s] next month, but I'd really like to know why this isn't working.
Thanks in advance.
Regards,
Rogue Vector