Please imagine the following:
I wanna do a boardgame with Smileys as figures. The board is 9x9 - so I need max. 81 Smileys. They should have eyes which could be scaled and moved plus moving pupils. Their mouths also should be animated. PLUS: The Smilies are rotating and scaling and stuff as a whole.
Would it be better to "animate" the textures (for sure for every single figure) or would you place the components as individual entities?
Any suggestions (performance-wise)? THANKS!
I wanna do a boardgame with Smileys as figures. The board is 9x9 - so I need max. 81 Smileys. They should have eyes which could be scaled and moved plus moving pupils. Their mouths also should be animated. PLUS: The Smilies are rotating and scaling and stuff as a whole.
Would it be better to "animate" the textures (for sure for every single figure) or would you place the components as individual entities?
Any suggestions (performance-wise)? THANKS!