How did mark get 2d working so fast in gl without using texture quads? Or did he?
Because one thing I've come to accept in using gl, is glDrawPixels etc are very slow, and it's almost universally accepted on every site/forum from here to yada yada that the only realistically fast method of doing 2d in gl is to fake it using quads.
The problem obviously being that you're then limited to power of 2 sided textures.
Solve my mystery.
Because one thing I've come to accept in using gl, is glDrawPixels etc are very slow, and it's almost universally accepted on every site/forum from here to yada yada that the only realistically fast method of doing 2d in gl is to fake it using quads.
The problem obviously being that you're then limited to power of 2 sided textures.
Solve my mystery.