If I have made a cube and a sphere that are supposed to colide and slide, it will work fine. But if I make the cube taller, the sphere would only collide with the area the former cube used to be. Here is what I have:
How do you make the collision recocnise how tall and big the 2 cubes are?
Graphics3D 800,600 Const CUBE_COL=1 Const CUBE_COL2=3 Const PLAYER_COL=2 Global speed#,player Global turn# SetBuffer BackBuffer() camera=CreateCamera() CameraViewport camera,0,0,800,600 PositionEntity camera,0,0,-5 light=CreateLight() cube=CreateCube() PositionEntity cube,-8,0,5 ScaleEntity cube,1,9,1 EntityType cube,CUBE_COL cube2=CreateCube() PositionEntity cube2,8,0,5 ScaleEntity cube2,1,9,1 EntityType cube2,CUBE_COL2 player=CreateSphere(12) PositionEntity player,0,-4,5 EntityType player,PLAYER_COL Collisions PLAYER_COL,CUBE_COL,3,2 Collisions PLAYER_COL,CUBE_COL2,3,2 speed#=0.08 turn#=0 While Not KeyHit(1) If KeyDown(200) Then MoveEntity player,speed#,0,0 EndIf If KeyDown(203) Then turn#=3 TurnEntity player,0,0,turn# EndIf If KeyDown(205) Then turn#=-3 TurnEntity player,0,0,turn# EndIf If EntityCollided(player,CUBE_COL) Then EndIf If EntityCollided(player,CUBE_COL2) Then EndIf UpdateWorld RenderWorld Flip Wend End
How do you make the collision recocnise how tall and big the 2 cubes are?