On a primitive mesh, how can I get a texture to repeat itself all the way along when the Mesh is scaled?
i.e. A cube created with CreateCube and a square texture. I want the texture to retain its dimensions and just be tiled when the cube is stretched along one axis.
Is this possible with single-surface meshes?
i.e. A cube created with CreateCube and a square texture. I want the texture to retain its dimensions and just be tiled when the cube is stretched along one axis.
Is this possible with single-surface meshes?