AppTitle("Prime Word")
SeedRnd(MilliSecs())
Global AppPath$ = CurrentDir$()
Global MasterList$ = AppPath$ + "wordlist\sevenless.txt"
Global SubsLoc$ = AppPath$ + "subs.txt"
Global TotalWords% = 0
Global SevenLetterWords% = 0
Global dll$ = "blitzcpu.dll"
GetWordSum()
.startover1
Color 0, 0, 0
Global test9 = 0
Global loo% = 0
Dim Letter1$(7)
Dim lines$(SevenLetterWords%)
Dim AllWords$(TotalWords%)
Dim SubWords$(53)
Dim TempLetter3$(7)
Dim FlagScrambled$(8)
Dim ScanRackLetters$(7)
Dim ScanRackLetters1$(7)
Dim SevenLetterWordSubs%(SevenLetterWords%)
Dim GivenWord$(7)
Dim Con$(26)
Dim Vow$(5)
;----------------------------------------------------------------------------------------------------
Con$(0) = "b"
Con$(1) = "c"
Con$(2) = "d"
Con$(3) = "f"
Con$(4) = "g"
Con$(5) = "h"
Con$(6) = "j"
Con$(7) = "k"
Con$(8) = "l"
Con$(9) = "m"
Con$(10) = "n"
Con$(11) = "p"
Con$(12) = "q"
Con$(13) = "r"
Con$(14) = "s"
Con$(15) = "t"
Con$(16) = "v"
Con$(17) = "w"
Con$(18) = "x"
Con$(19) = "y"
Con$(20) = "z"
Vow$(0) = "a"
Vow$(1) = "e"
Vow$(2) = "i"
Vow$(3) = "o"
Vow$(4) = "u"
;-----------------------------------------------------------------------------------------
Dim temp9$(7)
Dim ScratchPad$(7)
Dim ScrambleScratchOld$(7)
Dim ScrambleScratchNew$(7)
Global BackSpace$ = "backspace"
Global Delete1$ = "delete"
Global Enter$ = "enter"
Global SubmitImageX% = 87
Global SubmitImageY% = 34
Global RewordItImageX% = 87
Global RewordItImageY% = 34
Global QuitButtonImageX% = 87
Global QuitButtonImageY% = 34
Global TackBackButtonImageX% = 87
Global TackBackButtonImageY% = 34
Global IntroSingleImageX% = 248
Global IntroSingleImageY% = 56
;----------Begin Conversation---------------------------------------------------------------
Global ConvTimer% = 0
Global ConvUp$ = False
Global ThreeConvUsed$ = False
Global FourConvUsed$ = False
Global FiveConvUsed$ = False
Global SixConvUsed$ = False
Global SevenConvUsed$ = False
Global HowManyConvSent3% = 0
Global HowManyConvSent4% = 0
Global HowManyConvSent5% = 0
Global HowManyConvSent6% = 0
Global HowManyConvSent7% = 0
Global ThreeShowConv$ = False
Global FourShowConv$ = False
Global FiveShowConv$ = False
Global SixShowConv$ = False
Global SevenShowConv$ = False
Global ShowConvTimer3% = 0
Global ShowConvTimer4% = 0
Global ShowConvTimer5% = 0
Global ShowConvTimer6% = 0
Global ShowConvTimer7% = 0
Global ThreeConvSent$ = ""
Global FourConvSent$ = ""
Global FiveConvSent$ = ""
Global SixConvSent$ = ""
Global SevenConvSent$ = ""
Global CompIntroTimer% = 0
Global LastTalkedTimer% = 0
Global ANice$ = False
Global ChatTimer% = 0
Global HowManyChat% = 0
Global ChatKeepUp$ = False
Global CompSay$ = ""
Global KeepUpTimer% = 0
;----------------End Conversation------------------------------------------------------------
Global HowManyThree% = 0
Global HowManyFour% = 0
Global HowManyFive% = 0
Global HowManySix% = 0
Global HowManySeven% = 0
Global Score = 0
Global ScoreTwo = 0
Global ScoreThree = 35
Global ScoreFour = 125
Global ScoreFive = 400
Global ScoreSix = 820
Global ScoreSeven = 1500
Global CompScore = 0
Global CompScoreTwo = 0
Global CompScoreThree = 35
Global CompScoreFour = 125
Global CompScoreFive = 400
Global CompScoreSix = 820
Global CompScoreSeven = 1500
Global SubWord$ = ""
Global count# = 0
Global count1% = 0
Global temp2$
Global Match$ = True
Global Mx = 0
Global My =0
Global HowManyMatches% = 0
Global space% = 70
Global SubLetter$
Global Hit% = 0
Global Hit1% = 0
Global ClickedY% = 165
Global NotClickedY% = 265
Global LetterSizeX% = 65
Global LetterSizeY% = 65
Global MoveX% = 120
Global CompTurn$ = False
Global YourTurn = True
Global CompLetterCount% = 0
Global CompWord$ = ""
Global HowManyCompWords% = 0
Global Turn = False
Global Round% = 1
Global Play% = 1
Global level% = 1
Global GameWait = False
Global ReturnTimer% = 0
Global DelayTimer% = 2000
Global ReturnPressed = False
Global DisableRack$ = False
Global AnimateScore$ = False
Global AnimDY% = 2
Global RevealWords$ = False
Global FPSTimer% = 15
Global Animating1$ = False
Global InRound% = 0
Global BelowTimer% = 0
Global pause = False
Global DisplayAllReadyGuessedBox = False
Global DisplayNotInListBox = False
Global ScrambledOldMain$ = ""
Global DisplayCompIntroUp$ = True
Global MousePosX% = 0
Global MousePosY% = 0
Global PutUpConvAll = False
Global CompSayAll$ = ""
Global CPU% = 0
Global InRoundChange$ = False
Global ScreenOptionsChange$ = False
Global MainMusic$ = True
Global MainSound$ = True
Global MainScreen$ = True
Dim SentCoachRound$(10)
Dim SentOppRound$(10)
Global RoundDone$ = True
Global PlayerWins% = 0
Global CompWins% = 0
Global FirstR% = Rnd(255)
Global FirstG% = Rnd(255)
Global FirstB% = Rnd(255)
Global SecondR% = Rnd(255)
Global SecondG% = Rnd(255)
Global SecondB% = Rnd(255)
Global ThirdR% = Rnd(255)
Global ThirdG% = Rnd(255)
Global ThirdB% = Rnd(255)
Global FourthR% = Rnd(255)
Global FourthG% = Rnd(255)
Global FourthB% = Rnd(255)
Global FifthR% = Rnd(255)
Global FifthG% = Rnd(255)
Global FiftthB% = Rnd(255)
Global SixthR% = Rnd(255)
Global SixthG% = Rnd(255)
Global SixthB% = Rnd(255)
Global SeventhR% = Rnd(255)
Global SeventhG% = Rnd(255)
Global SeventhB% = Rnd(255)
Global FirstR1% = Rnd(255)
Global FirstG1% = Rnd(255)
Global FirstB1% = Rnd(255)
Global SecondR1% = Rnd(255)
Global SecondG1% = Rnd(255)
Global SecondB1% = Rnd(255)
Global ThirdR1% = Rnd(255)
Global ThirdG1% = Rnd(255)
Global ThirdB1% = Rnd(255)
Global FourthR1% = Rnd(255)
Global FourthG1% = Rnd(255)
Global FourthB1% = Rnd(255)
Global FifthR1% = Rnd(255)
Global FifthG1% = Rnd(255)
Global FiftthB1% = Rnd(255)
Global SixthR1% = Rnd(255)
Global SixthG1% = Rnd(255)
Global SixthB1% = Rnd(255)
Global SeventhR1% = Rnd(255)
Global SeventhG1% = Rnd(255)
Global SeventhB1% = Rnd(255)
Global GotAllThree$ = False
Global GotAllFour$ = False
Global GotAllFive$ = False
Global GotAllSix$ = False
Global GotAllSeven$ = False
Global CompGotAllThree$ = False
Global CompGotAllFour$ = False
Global CompGotAllFive$ = False
Global CompGotAllSix$ = False
Global CompGotAllSeven$ = False
Global AllThreeBonus% = 1200
Global AllFourBonus% = 3000
Global AllFiveBonus% = 5000
Global AllSixBonus% = 7500
Global AllSevenBonus% = 10000
Global CompAllThreeBonus% = 1200
Global CompAllFourBonus% = 3000
Global CompAllFiveBonus% = 5000
Global CompAllSixBonus% = 7500
Global CompAllSevenBonus% = 10000
Global FirstClickedPos% = 0
Global SecondClickedPos% = 0
Global ThirdClickedPos% = 0
Global FourthClickedPos% = 0
Global FifthClickedPos% = 0
Global SixthClickedPos% = 0
Global SeventhClickedPos% = 0
Global FirstImagePos% = 1
Global secondImagePos% = 1
Global ThirdImagePos% = 1
Global FourthImagePos% = 1
Global FifthImagePos% = 1
Global sixthImagePos% = 1
Global SeventhImagePos% = 1
Global FirstAvailable = True
Global SecondAvailable = True
Global ThirdAvailable = True
Global FourthAvailable = True
Global FifthAvailable = True
Global SixthAvailable = True
Global SeventhAvailable = True
Global FirstImageClicked = False
Global SecondImageClicked = False
Global ThirdImageClicked = False
Global FourthImageClicked = False
Global FifthImageClicked = False
Global SixthImageClicked = False
Global SeventhImageClicked = False
Type ThreeL
Field Word$
Field guessed$
End Type
Type FourL
Field Word$
Field guessed$
End Type
Type FiveL
Field Word$
Field guessed$
End Type
Type SixL
Field Word$
Field guessed$
End Type
Type SevenL
Field Word$
Field guessed$
End Type
Type CompThreeL
Field Word$
Field guessed$
End Type
Type CompFourL
Field Word$
Field guessed$
End Type
Type CompFiveL
Field Word$
Field guessed$
End Type
Type CompSixL
Field Word$
Field guessed$
End Type
Type CompSevenL
Field Word$
Field guessed$
End Type
;-----------------------------------------------------------------------------------------------
Type CompWordsThee
Field Word$
End Type
;------------------------------------------------------------------------------------------------
Type Con
Field Letter$
End Type
Type ConCombo
Field Letters$
End Type
Type ConComboEnd
Field Letters$
End Type
Type Vow
Field Letter$
End Type
Type VowCombo
Field Letters$
End Type
Type CompWords
Field Word$
End Type
Type adde
Field Letters$
End Type
Type adds
Field Letters$
End Type
Type Buffer
Field Word$
End Type
Type ThreeConv
Field Sent$
End Type
Type FourConv
Field Sent$
End Type
Type FiveConv
Field Sent$
End Type
Type SixConv
Field Sent$
End Type
Type SevenConv
Field Sent$
End Type
Type ThreeAnimScore
Field Score%
Field Xpos%
Field Ypos#
End Type
Type FourAnimScore
Field Score%
Field Xpos%
Field Ypos#
End Type
Type FiveAnimScore
Field Score%
Field Xpos%
Field Ypos#
End Type
Type SixAnimScore
Field Score%
Field Xpos%
Field Ypos#
End Type
Type SevenAnimScore
Field Score%
Field Xpos%
Field Ypos#
End Type
;--------------------------------------------------------------------------------------
Type CompThreeAnimScore
Field Score%
Field Xpos%
Field Ypos#
End Type
Type CompFourAnimScore
Field Score%
Field Xpos%
Field Ypos#
End Type
Type CompFiveAnimScore
Field Score%
Field Xpos%
Field Ypos#
End Type
Type CompSixAnimScore
Field Score%
Field Xpos%
Field Ypos#
End Type
Type CompSevenAnimScore
Field Score%
Field Xpos%
Field Ypos#
End Type
Type chat
Field Talk$
End Type
For gh = 1 To 7
GivenWord$(gh) = "0"
Next
For df = 1 To 7
FlagScrambled$(df) = "1"
Next
For cc = 1 To 7
ScanRackLetters$(cc) = "0"
Next
For cp = 1 To 7
ScanRackLetters1$(cp) = "0"
Next
intro()
Global bcon$ = AppPath$ + "Game\bcon.txt"
Global econ$ = AppPath$ + "game\econ.txt"
Global midvow$ = AppPath$ + "game\midvow.txt"
Global adde$ = AppPath$ + "game\adde.txt"
Global adds$ = AppPath$ + "game\adds.txt"
Global DicBackGround = LoadImage(AppPath$ + "data1\LoadingDic.png")
Global WordsBackGround = LoadImage(AppPath$ + "data1\LoadingWords.png")
Global SubsBackGround = LoadImage(AppPath$ + "data1\LoadingSubs.png")
Global WrongWord = LoadSound(AppPath$ + "sounds\WrongWord.wav")
Global GoodWord = LoadSound(AppPath$ + "sounds\GoodWord.mp3")
Global Ticks = LoadSound(AppPath$ + "sounds\ticks.wav")
Global TimeOut = LoadSound(AppPath$ + "sounds\timeout.wav")
Global Startbutton = LoadImage(AppPath$ + "data1\start.png")
Global StartButtonClick = LoadImage(AppPath$ + "data1\startclick.png")
Global Mouse3 = LoadImage(AppPath$ + "data1\mouse.bmp")
Global Arrow
Global BackGround
Global Submit_Click
Global SubmitDisable
Global RewordIt_Click
Global ReworditDisable
Global TackBackButtonClick
Global TackBackButtonDisable
Global TurnTransitionFont
Global A
Global B
Global C
Global D
Global E
Global F
Global G
Global H
Global I
Global J
Global K
Global L
Global M
Global N
Global O
Global P
Global Q
Global R
Global S
Global T
Global U
Global V
Global W
Global X
Global Y
Global Z
Global num0
Global num1
Global num2
Global num3
Global num4
Global num5
Global num6
Global num7
Global num8
Global num9
Global compnum0
Global compnum1
Global compnum2
Global compnum3
Global compnum4
Global compnum5
Global compnum6
Global compnum7
Global compnum8
Global compnum9
Global Clock0
Global Clock1
Global Clock2
Global Clock3
Global Clock4
Global Clock5
Global Clock6
Global Clock7
Global Clock8
Global Clock9
;------------------------------------------------------------------------------------------------
Global pop1 = LoadSound(AppPath + "Game\Conv\1\pop.wav")
Global AllSeven = LoadSound(AppPath + "Sounds\allseven.wav")
Global Scramble = LoadSound(AppPath + "sounds\scramble.mp3")
Global chan1
Global FirstLetter
Global SecondLetter
Global ThirdLetter
Global FourthLetter
Global FifthLetter
Global SixthLetter
Global SeventhLetter
;------------------------------------------------------------------------------------------------
start% = MilliSecs()
GameStart% = MilliSecs()
SimTimer% = 0
frames% = 0
lframes% = 0
fileIn = ReadFile(MasterList$)
Global DicHeight% = 70
Global DicBox_x% = 80
Global DicBox_y% = 500
ConvTimer% = MilliSecs()
Global AnimTimer% = 0
While Not Eof(filein)
Local value# = 1
temp2$ = ReadLine(filein)
AllWords$(count#) = temp2$
count# = count# + 1.0
If count# Mod 1500 = 0 Then
Cls
value# = count#/51340.0
DrawImage DicBackGround, 0, 0
Color 105, 5, 5
Rect DicBox_x%, DicBox_y%, 647, DicHeight%, 1
Color 255, 255, 0
Rect DicBox_x%, DicBox_y%, (count#/51340) * 650, DicHeight%, 1
Flip
EndIf
If Len(temp2$) = 7 Then
lines$(count1%) = temp2$
count1% = count1% + 1
EndIf
Color 0, 0, 0
Wend
FreeImage DicBackGround
CloseFile(fileIn)
filein = ReadFile(SubsLoc$)
WordsValue# = 1
For hh# = 0 To SevenLetterWords% - 1
SevenLetterWordSubs%(hh) = ReadLine(filein)
If hh# Mod 1500 = 0 Then
Cls
DrawImage WordsBackGround, 0, 0
Color 105, 5, 5
Rect DicBox_x%, DicBox_y%, 647, DicHeight%, 1
Color 255, 255, 0
Rect DicBox_x%, DicBox_y%, (hh#/SevenLetterWords%) * 650, DicHeight%, 1
Flip
EndIf
Color 0, 0, 0
Next
FreeImage WordsBackGround
CloseFile(filein)
MaskImage mouse3, 255, 0, 0
Global wordToGuess$ = GetWord$()
Global TempWord$ = WordToGuess$
Global ScrambledWord$ = ScrambleLetters$()
GetSubWords()
BattleScreen(1)
LoadParts()
LoadWords()
LoadConv()
s()
Global GameTimer% = 10
ChatTimer% = MilliSecs()
CompIntroTimer% = MilliSecs()
LoadChat(1)
LoadLetters()
Global ChatTime% = GetChatTime%(level%)
Global Fast = CreateTimer(50)
Global med = CreateTimer(15)
Global Slow = CreateTimer(7)
Global millis% = 0
EraseLevelGraphics(1)
LoadLevelGraphics(1)
Repeat
Cls
CheckMouseCollisions()
If ScreenOptionsChange$ = True Then
EraseLevelGraphics(level%)
LoadLevelGraphics(level%)
ScreenOptionsChange$ = False
EndIf
DrawBlock BackGround, 0, 0
millis% = MilliSecs()
MousePosX% = MouseX()
MousePosY% = MouseY()
If (start% + 1000) <= Millis% Then
start% = millis%
lframes% = frames%
frames% = 0
Color 255, 255, 255
CPU% = CPUUsage()
Color 0, 0, 0
CalcTick()
EndIf
If ChatKeepUp$ = True Then Text 110, 5, CompSay$
If PutUpConvAll = True Then Text 110, 5, CompSayAll$
If CompTurn$ = True
If pause = False Then
If (SimTimer% + 200) <= millis% Then
CompMove()
SimTimer% = millis%
EndIf
EndIf
EndIf
CheckKeyStrokes()
PrintTimer()
DrawImages()
DrawCircles()
DrawLetters()
PrintResults()
PrintScore()
CompPrintScore()
CompPrintResults()
Color 0,0,0
Text 380, 476, GameTimer%
Text 650, 550, lframes%
Text 150, 550, WordToGuess$
Text 350, 550, CompWord$
Text 600, 380, MousePosX%
Text 600, 390, MousePosY%
Text 600, 410, ChatTime%
Text 430, 550, CPU%
Text 430, 570, AvailVidMem() / 1024.0 / 1024.0 + " MB"
Text 390, 5, "out"
frames% = frames% + 1
If Animating1$ = False Then
If MainScreen$ = True Then
WaitTimer(slow)
Else
WaitTimer(fast)
If CompTurn$ = False Then
CheckAnimateScore()
Else
CompCheckAnimateScore()
EndIf
EndIf
Else
WaitTimer(fast)
If CompTurn$ = False Then
CheckAnimateScore()
Else
CompCheckAnimateScore()
EndIf
EndIf
If KeyHit(1) Then
startover()
Goto startover1
EndIf
If MainScreen$ = True Then
Flip False
Else
DrawImage mouse3, MousePosX%, MousePosY%
Flip
EndIf
Forever
Function LoadLevelGraphics(value%)
BackGround = LoadImage(AppPath$ + "BackTemp.png")
Submit_Click = LoadImage(AppPath$ + "data1\submit_click.png")
SubmitDisable = LoadImage(AppPath$ + "data1\submitdisable.png")
RewordIt_Click = LoadImage(AppPath$ + "data1\Rewordit_Click.png")
ReworditDisable = LoadImage(AppPath$ + "data1\ReworditDisable.png")
TackBackButtonClick = LoadImage(AppPath$ + "data1\TakeBackButtonClick.png")
TackBackButtonDisable = LoadImage(AppPath$ + "data1\TakeBackButtonDisable.png")
Arrow = LoadImage(AppPath$ + "data1\arrow.png"):MaskImage arrow, 0, 0, 0
Startbutton = LoadImage(AppPath$ + "data1\start.png")
StartButtonClick = LoadImage(AppPath$ + "data1\startclick.png")
num0 = LoadImage(AppPath$ + "data1\num0.png")
num1 = LoadImage(AppPath$ + "data1\num1.png")
num2 = LoadImage(AppPath$ + "data1\num2.png")
num3 = LoadImage(AppPath$ + "data1\num3.png")
num4 = LoadImage(AppPath$ + "data1\num4.png")
num5 = LoadImage(AppPath$ + "data1\num5.png")
num6 = LoadImage(AppPath$ + "data1\num6.png")
num7 = LoadImage(AppPath$ + "data1\num7.png")
num8 = LoadImage(AppPath$ + "data1\num8.png")
num9 = LoadImage(AppPath$ + "data1\num9.png")
CompNum0 = LoadImage(AppPath$ + "data1\CompNum0.png"):MaskImage CompNum0, 0, 0, 0
CompNum1 = LoadImage(AppPath$ + "data1\CompNum1.png"):MaskImage CompNum1, 0, 0, 0
CompNum2 = LoadImage(AppPath$ + "data1\CompNum2.png"):MaskImage CompNum2, 0, 0, 0
CompNum3 = LoadImage(AppPath$ + "data1\CompNum3.png"):MaskImage CompNum3, 0, 0, 0
CompNum4 = LoadImage(AppPath$ + "data1\CompNum4.png"):MaskImage CompNum4, 0, 0, 0
CompNum5 = LoadImage(AppPath$ + "data1\CompNum5.png"):MaskImage CompNum5, 0, 0, 0
CompNum6 = LoadImage(AppPath$ + "data1\CompNum6.png"):MaskImage CompNum6, 0, 0, 0
CompNum7 = LoadImage(AppPath$ + "data1\CompNum7.png"):MaskImage CompNum7, 0, 0, 0
CompNum8 = LoadImage(AppPath$ + "data1\CompNum8.png"):MaskImage CompNum8, 0, 0, 0
CompNum9 = LoadImage(AppPath$ + "data1\CompNum9.png"):MaskImage CompNum9, 0, 0, 0
Clock0 = LoadImage(AppPath$ + "data1\Clock0.png"):MaskImage Clock0, 0, 0, 0
Clock1 = LoadImage(AppPath$ + "data1\Clock1.png"):MaskImage Clock1, 0, 0, 0
Clock2 = LoadImage(AppPath$ + "data1\Clock2.png"):MaskImage Clock2, 0, 0, 0
Clock3 = LoadImage(AppPath$ + "data1\Clock3.png"):MaskImage Clock3, 0, 0, 0
Clock4 = LoadImage(AppPath$ + "data1\Clock4.png"):MaskImage Clock4, 0, 0, 0
Clock5 = LoadImage(AppPath$ + "data1\Clock5.png"):MaskImage Clock5, 0, 0, 0
Clock6 = LoadImage(AppPath$ + "data1\Clock6.png"):MaskImage Clock6, 0, 0, 0
Clock7 = LoadImage(AppPath$ + "data1\Clock7.png"):MaskImage Clock7, 0, 0, 0
Clock8 = LoadImage(AppPath$ + "data1\Clock8.png"):MaskImage Clock8, 0, 0, 0
Clock9 = LoadImage(AppPath$ + "data1\Clock9.png"):MaskImage Clock9, 0, 0, 0
If mainscreen = False Then
Mouse3 = LoadImage(AppPath$ + "data1\mouse.bmp"):MaskImage mouse3, 255, 0, 0
Else
FreeImage Mouse3
EndIf
End Function
Function EraseLevelGraphics(value%)
FreeImage BackGround
FreeImage Submit_Click
FreeImage SubmitDisable
FreeImage RewordIt_Click
FreeImage ReworditDisable
FreeImage TackBackButtonClick
FreeImage TackBackButtonDisable
FreeImage Arrow
FreeImage mouse3
FreeImage Startbutton
FreeImage StartButtonClick
FreeImage num0
FreeImage num1
FreeImage num2
FreeImage num3
FreeImage num4
FreeImage num5
FreeImage num6
FreeImage num7
FreeImage num8
FreeImage num9
FreeImage CompNum0
FreeImage CompNum1
FreeImage CompNum2
FreeImage CompNum3
FreeImage CompNum4
FreeImage CompNum5
FreeImage CompNum6
FreeImage CompNum7
FreeImage CompNum8
FreeImage CompNum9
FreeImage Clock0
FreeImage Clock1
FreeImage Clock2
FreeImage Clock3
FreeImage Clock4
FreeImage Clock5
FreeImage Clock6
FreeImage Clock7
FreeImage Clock8
FreeImage Clock9
End Function
Function freeSoundandMusic(level%)
If value% = 1 Then
FreeSound WrongWord
FreeSound GoodWord
FreeSound Ticks
FreeSound TimeOut
FreeSound pop1
FreeImage AllSeven
FreeImage Scramble
EndIf
End Function
Function LoadSoundandMusic(level%)
If value% = 1 Then
WrongWord = LoadSound(AppPath$ + "sounds\WrongWord.wav")
GoodWord = LoadSound(AppPath$ + "sounds\GoodWord.mp3")
Ticks = LoadSound(AppPath$ + "sounds\ticks.wav")
TimeOut = LoadSound(AppPath$ + "sounds\timeout.wav")
pop1 = LoadSound(AppPath + "Game\Conv\1\pop.wav")
AllSeven = LoadSound(AppPath + "Sounds\allseven.wav")
Scramble = LoadSound(AppPath + "sounds\scramble.mp3")
EndIf
End Function
Function StartOver()
StopSound(level%)
FreeImage BackGround
FreeImage DicBackGround
FreeImage WordsBackGround
FreeImage SubsBackGround
FreeImage Opp1
FreeImage Opp2
FreeImage ScoreImage
FreeImage TimeImage
FreeImage RoundImage
FreeImage Person1
FreeImage TopBorder
FreeImage RightBorder
FreeImage BottomBorder
FreeImage LeftBorder
FreeImage PlayerBorder
FreeImage OtherBorder
FreeImage StartButton
FreeImage StartButtonClick
FreeImage Submit
FreeImage Submit_Click
FreeImage SubmitDisable
FreeImage RewordIt
FreeImage RewordIt_Click
FreeImage ReworditDisable
FreeImage QuitButton
FreeImage QuitButtonClick
FreeImage QuitButtonDisable
FreeImage TackBackButton
FreeImage TackBackButtonClick
FreeImage TackBackButtonDisable
FreeImage WordBox
FreeImage A
FreeImage B
FreeImage C
FreeImage D
FreeImage E
FreeImage F
FreeImage G
FreeImage H
FreeImage I
FreeImage J
FreeImage K
FreeImage L
FreeImage M
FreeImage N
FreeImage O
FreeImage P
FreeImage Q
FreeImage R
FreeImage S
FreeImage T
FreeImage U
FreeImage V
FreeImage W
FreeImage X
FreeImage Y
FreeImage Z
FreeImage FirstLetter
FreeImage SecondLetter
FreeImage ThirdLetter
FreeImage FourthLetter
FreeImage FifthLetter
FreeImage SixthLetter
FreeImage SeventhLetter
FreeImage Startbutton
FreeImage StartButtonClick
FreeImage Mouse3
FreeSound BackGround
FreeSound SubmitDisable
FreeSound pop1
FreeSound AllSeven
FreeSound GoodWord
FreeSound WrongWord
FreeSound Ticks
FreeSound TimeOut
FreeSound Scramble
;------------------------------------------------------------------------------------------------
FreeSound chan1
End Function
Function CalcTick()
If CompTurn$ = False Then
If GameWait = False And pause = False Then
If (GameStart% + 1000) <= millis% Then
GameTimer% = GameTimer% - 1
GameStart% = millis%
If GameTimer% <= 0 Then
TurnTransitionFont = LoadImage(AppPath$ + "data1\Compturn.png")
StopSound(level%)
If MainSound$ = True PlaySound TimeOut
freeSoundandMusic(level%)
Round% = Round% + 1
NextTurn()
GameWait = True
GameTimer% = 10
CompTurn = True
YourTurn = False
CompLetterCount% = 0
CompWord$ = ""
CompLetterCount% = 0
BelowTimer% = 0
ChatKeepUp$ = False
PutUpConvAll = False
EndIf
EndIf
EndIf
If (ChatTimer% + ChatTime%) <= millis% Then
If GameWait = False And ConvUp$ = False And CompTurn = False And pause = False Then
ChatKeepUp$ = True
ChatTimer% = millis% + 1
CompSay$ = GetRegularChat$()
KeepUpTimer% = millis%
ChatTime% = GetChatTime%(level%)
End If
EndIf
If ChatKeepUp$ = True Then
If GameWait = False And ConvUp$ = False And CompTurn = False And GameTimer >= 15 And pause = False Then
If (KeepUpTimer% + 15000) >= millis% Then
ChatKeepUp$ = True
Else
ChatKeepUp$ = False
EndIf
EndIf
Else
ChatKeepUp$ = False
EndIf
If (CompIntroTimer% + 9000) >= millis% Then
If ChatKeepUp$ = False And ConvUp$ = False And (pause = False And DisplayCompIntroUp$ = True) Then
DisplayCompIntroUp$ = True
Else
DisplayCompIntroUp$ = False
EndIf
Else
DisplayCompIntroUp$ = False
EndIf
If pause = False
CheckConv()
CheckConvAll()
Else
PutUpConvAll = False
EndIf
If ThreeShowConv$ = True Or FourShowConv$ = True Or FiveShowConv$ = True Or SixShowConv$ = True Or SevenShowConv$ = True Then
PutUpConvAll = True
DisplayCompIntroUp$ = False
Else
PutUpConvAll = False
EndIf
Else
If CompTurn$ = True Then
If GameWait = False And pause = False Then
If (GameStart% + 1000) <= millis% Then
GameTimer% = GameTimer% - 1
GameStart% = millis%
If GameTimer% <= 0 Then
StopSound(level%)
If MainSound$ = True PlaySound Timeout
freeSoundandMusic(level%)
turn = Not turn
NextTurn()
GameWait = True
YourTurn = True
CompLetterCount% = 0
ReturnPressed = False
Play% = Play% + 1
CalculateWins()
CompTurn = False
GameTimer% = 10
RevealWords$ = True
ChatTime% = GetChatTime%(level%)
If PlayerWins% < 2 And CompWins% < 2 Then
RoundChange(level%)
GotAllThree = False
GotAllFour = False
GotAllFive = False
GotAllSix = False
GotAllSeven = False
EndIf
BelowTimer% = 0
DisplayAllReadyGuessedBox = False
DisplayNotInListBox = False
ChatKeepUp$ = False
PutUpConvAll = False
millis% = MilliSecs()
EndIf
EndIf
EndIf
EndIf
EndIf
If GameTimer% < 11 Then
If GameWait = False And BelowTimer% > GameTimer% Then
BelowTimer% = GameTimer%
If MainSound$ = True PlaySound ticks
EndIf
EndIf
If BelowTimer% = 0 And GameTimer% < 11 Then BelowTimer% = GameTimer%
If MainMusic$ = True Then
If Not ChannelPlaying(chan1) Then
If pause = False And gamewait = False Then
If gamewait = False Then LoadMusicChannel(level%)
EndIf
EndIf
EndIf
End Function
Function PrintTimer()
Local temp$ = Str GameTimer
For jj% = 1 To Len(temp$)
TimerDrawNumber(Mid$(temp$, jj%, 1), jj%)
Next
End Function
Function TimerDrawNumber(value$, Pos%)
If Value$ = "0" Then
DrawImage Clock0, 165 + (Pos% * 22), 559
ElseIf Value$ = "1" Then
DrawImage Clock1, 165 + (Pos% * 22), 559
ElseIf Value$ = "2" Then
DrawImage Clock2, 165 + (Pos% * 22), 559
ElseIf Value$ = "3" Then
DrawImage Clock3, 165 + (Pos% * 22), 559
ElseIf Value$ = "4" Then
DrawImage Clock4, 165 + (Pos% * 22), 559
ElseIf Value$ = "5" Then
DrawImage Clock5, 165 + (Pos% * 22), 559
ElseIf Value$ = "6" Then
DrawImage Clock6, 165 + (Pos% * 22), 559
ElseIf Value$ = "7" Then
DrawImage Clock7, 165 + (Pos% * 22), 559
ElseIf Value$ = "8" Then
DrawImage Clock8, 165 + (Pos% * 22), 559
ElseIf Value$ = "9" Then
DrawImage Clock9, 165 + (Pos% * 22), 559
EndIf
End Function
Function CPUUsage()
Return CallDLL(dll$, "_CPUPercent")
End Function
Function OptionsScreen()
Local IntroScreen = LoadImage(AppPath$ + "smallbrick1.bmp")
Local SoundOn = LoadImage(AppPath$ + "data1\SoundOn.png")
Local SoundOff = LoadImage(AppPath$ + "data1\SoundOff.png")
Local MusicOn = LoadImage(AppPath$ + "data1\MusicOn.png")
Local MusicOff = LoadImage(AppPath$ + "data1\MusicOff.png")
Local FullScreen = LoadImage(AppPath$ + "data1\FullScreen.png")
Local Windowed = LoadImage(AppPath$ + "data1\windowed.png")
Local Continue = LoadImage(AppPath$ + "data1\continue.png")
Local Music = True
Local Sound = True
Local ScreenMode1 = True
Local Mouse2 = LoadImage(AppPath$ + "data1\mouse.bmp")
MaskImage mouse2, 255, 0, 0
Local filein = OpenFile(AppPath$ + "data1\op.txt")
Local MusicOnOff$ = ReadLine(filein)
Local SoundOnOff$ = ReadLine(filein)
Local ScreenMode$ = ReadLine(filein)
CloseFile(filein)
Local ButtonStartx = 278
Local ButtonStopx% = 275 + 245
Local ButtonStarty = 155
Local ButtonStopy = 150 + 53
Local Exit1$ = False
If MusicOnOff$ = "On" Or MusicOnOff$ = "on"
Music = True
Else
music = False
EndIf
If SoundOnOff$ = "On" Or SoundOnOff$ = "on"Then
Sound = True
Else
Sound = False
EndIf
If ScreenMode$ = "Windowed" Or ScreenMode$ = "windowed" Then
ScreenMode1 = True
Else
ScreenMode1 = False
EndIf
Local slow = CreateTimer(15)
Local fast = CreateTimer(50)
While Exit1 = False
Cls
If MainScreen$ = True Then
WaitTimer(slow)
Else
WaitTimer(fast)
EndIf
TileImage IntroScreen
If Sound = True Then
DrawBlock SoundOn, 275, 150
Else
DrawBlock SoundOff, 275, 150
EndIf
If Music = True Then
DrawBlock MusicOn, 275, 240
Else
DrawBlock MusicOff, 275, 240
EndIf
If ScreenMode1 = True Then
DrawBlock windowed, 275, 330
Else
DrawBlock FullScreen, 275, 330
EndIf
DrawBlock Continue, 200, 470
If MouseHit(1) Then
If (MouseX() >= ButtonStartx% And MouseX() <= ButtonStopx%) And (MouseY() >= 245 And MouseY() <= 288) Then
Music = Not Music
ElseIf (MouseX() >= ButtonStartx% And MouseX() <= ButtonStopx%) And (MouseY() >= ButtonStarty% And MouseY() <= ButtonStopy%) Then
Sound = Not Sound
ElseIf (MouseX() >= ButtonStartx% And MouseX() <= ButtonStopx%) And (MouseY() >= 330 And MouseY() <= 388) Then
ScreenMode1 = Not ScreenMode1
ElseIf (MouseX() >= 200 And MouseX() <= 445) And (MouseY() >= 470 And MouseY() <= 525) Then
Exit1 = True
EndIf
EndIf
If music = True Then
MusicOnOff$ = "On"
Else
MusicOnOff$ = "Off"
EndIf
If Sound = True Then
SoundOnOff$ = "On"
Else
SoundOnOff$ = "Off"
EndIf
If ScreenMode1 = True Then
ScreenMode$ = "Windowed"
Else
ScreenMode$ = "Full Screen"
EndIf
If MainScreen$ = False Then DrawImage mouse2, MouseX(), MouseY()
Flip
Wend
MainMusic$ = music
MainSound$ = sound
MainScreen$ = ScreenMode1
filein = WriteFile(AppPath$ + "data1\op.txt")
If music = True Then
WriteLine(filein,"On")
Else
WriteLine(filein,"Off")
EndIf
If sound = True Then
WriteLine(filein,"On")
Else
WriteLine(filein,"Off")
EndIf
If ScreenMode1 = True Then
WriteLine(filein,"Windowed")
Else
WriteLine(filein,"Full Screen")
EndIf
CloseFile(filein)
If ScreenMode$ = "Full Screen" Then MoveMouse 200, 300
FreeImage Mouse2
FreeImage IntroScreen
FreeImage SoundOn
FreeImage SoundOff
FreeImage MusicOn
FreeImage MusicOff
FreeImage FullScreen
FreeImage Windowed
FreeImage Continue
FreeTimer slow
FreeTimer fast
End Function
Function LoadOptionsInfo()
Local filein = OpenFile(AppPath$ + "data1\op.txt")
Local MainMusic1$ = ReadLine(filein)
Local MainSound1$ = ReadLine(filein)
Local MainScreen1$ = ReadLine(filein)
If MainMusic1$ = "On" Or MainMusic1$ = "on" Then
MainMusic$ = True
Else
MainMusic$ = False
EndIf
If MainSound1$ = "On" Or MainSound1$ = "on" Then
MainSound$ = True
Else
MainSound$ = False
EndIf
If MainScreen1$ = "Windowed" Or MainScreen1$ = "windowed" Then
MainScreen$ = True
Else
MainScreen$ = False
EndIf
CloseFile(filein)
End Function
Function StopSound(value%)
If value% = 1 Then
StopChannel chan1
EndIf
End Function
Function RoundChange(level%)
InRound% = 1
Local backgr = LoadImage(AppPath$ + "BackTempround.png")
Local HowManyLinesCoach% = 0
Local HowManyLinesOpp% = 0
Local NextLineOpp% = 0
Local StartImageX% = 92
Local StartClickImageX% = 39
Local StartImagePos% = 380
Local StartClickImagePos% = 500
InRoundChange$ = True
While InRound% = 1
Cls
DrawBlock backgr, 0, 0
CheckMouseCollisions()
CheckAnimateScore()
DrawLetters()
PrintResults()
PrintScore()
CompPrintScore()
CompPrintResults()
Color 0,0,0
Text 380, 476, GameTimer%
Text 650, 550, lframes%
Text 150, 550, WordToGuess$
Text 350, 550, CompWord$
Text 600, 380, MouseX()
Text 600, 390, MouseY()
Text 600, 410, ChatTime%
Text 300, 5, "in"
If MainScreen$ = False Then DrawImage mouse3, MouseX(), MouseY()
If MainScreen$ = True Then
WaitTimer(slow)
Flip False
Else
WaitTimer(fast)
VWait:Flip False
EndIf
Wend
FreeImage backgr
InRoundChange$ = False
InRound% = 0
filein = ReadFile(AppPath$ + "Rounds\" + level% + "\coach" + (Round% - 1) + ".txt")
HowManyLinesCoach% = ReadLine(filein)
For qq = 1 To HowManyLinesCoach%
SentCoachRound$(qq) = ReadLine(filein)
Next
CloseFile(filein)
filein = ReadFile(AppPath$ + "Rounds\" + level% + "\opp" + (Round% - 1) + ".txt")
HowManyLinesOpp% = ReadLine(filein)
For qq1 = 1 To HowManyLinesOpp%
SentOppRound$(qq1) = ReadLine(filein)
Next
CloseFile(filein)
If MainScreen = False Then
Local Mouse2 = LoadImage(AppPath$ + "data1\mouse.bmp")
EndIf
Local StartClick = LoadImage(AppPath$ + "data1\startclick.png")
Local CommentScreen1 = LoadImage(AppPath$ + "data1\comment1.png")
Local PassedOpp$ = False
Local PassedCoach$ = False
While Not KeyHit(1)
Cls
DrawBlock CommentScreen1, 0, 0
If (MouseX() >= StartImagePos% And MouseX() <= (StartImagePos% + SubmitImageX%)) And (MouseY() >= StartClickImagePos% And MouseY() <= (StartClickImagePos% + SubmitImageY%)) Then
DrawBlock StartClick, StartImagePos%, StartClickImagePos%
EndIf
If MouseHit(1) Then
If (MouseX() >= StartImagePos% And MouseX() <= (StartImagePos% + SubmitImageX%)) And (MouseY() >= StartClickImagePos% And MouseY() <= (StartClickImagePos% + SubmitImageY%)) Then
Exit
EndIf
EndIf
If PassedOpp$ = False Then
For qq2 = 1 To HowManyLinesOpp%
NextLineOpp% = NextLineOpp% + 15
type_text_Opp(30, 280 + NextLineOpp% , SentOppRound$(qq2), qq2)
Next
PassedOpp$ = True
EndIf
NextLineOpp% = 0
For ds = 1 To HowManyLinesOpp%
NextLineOpp% = NextLineOpp% + 15
Text 30, 280 + NextLineOpp%, SentOppRound$(ds)
Next
NextLineOpp% = 0
;-------------------------------------------------------------------------------------
If PassedCoach$ = False Then
For qq3 = 1 To HowManyLinesCoach%
NextLineCoach% = NextLineCoach% + 15
type_text_Coach(430, 280 + NextLineCoach% , SentCoachRound$(qq3), qq3, HowManyLinesOpp%)
Next
PassedCoach$ = True
EndIf
NextLineCoach% = 0
For ds = 1 To HowManyLinesCoach%
NextLineCoach% = NextLineCoach% + 15
Text 430, 280 + NextLineCoach%, SentCoachRound$(ds)
Next
NextLineCoach% = 0
If MainScreen$ = False Then DrawImage mouse2, MouseX(), MouseY()
If MainScreen$ = True Then
WaitTimer(slow)
Flip False
Else
WaitTimer(fast)
VWait:Flip False
EndIf
Wend
FreeImage StartClick
FreeImage CommentScreen1
If MainScreen = False Then FreeImage mouse2
FreeImage startclick
CompDeleteAnimateScore()
DeleteCheckAnimateScore()
End Function
Function type_text_Coach(x,y,t$, z, HowManyLinesOpp%)
Local CommentScreen1 = LoadImage(AppPath$ + "data1\commentscroll1.png")
Local NextLineCoach% = 0
Local NextLineOpp% = 0
Local TextLength% = Len(t$) + 1
Local buff$ = ""
Local wait = MilliSecs()
Local n = 1
Repeat
Cls
DrawBlock CommentScreen1, 0, 0
For ds = 1 To HowManyLinesOpp%
NextLineOpp% = NextLineOpp% + 15
Text 30, 280 + NextLineOpp%, SentOppRound$(ds)
Next
NextLineOpp% = 0
If z > 1 Then
For fg = 1 To z - 1
NextLineCoach% = NextLineCoach% + 15
Text 430, 280 + NextLineCoach%, SentCoachRound$(fg)
Next
NextLineCoach% = 0
EndIf
If MilliSecs() > wait + 40 Then
wait = MilliSecs()
Buff$ = Left(t, n)
n = n + 1
EndIf
Text x, y, Buff$
If MainScreen$ = True Then
WaitTimer(slow)
Flip False
Else
WaitTimer(fast)
VWait:Flip False
EndIf
Until n > TextLength%
FreeImage CommentScreen1
End Function
Function type_text_Opp(x,y,t$, z)
Local CommentScreen1 = LoadImage(AppPath$ + "data1\commentscroll1.png")
Local NextLineOpp% = 0
Local TextLength% = Len(t$) + 1
Local buff$ = ""
Local wait = MilliSecs()
Local n = 1
Repeat
Cls
DrawBlock CommentScreen1, 0, 0
If z > 1 Then
For fg = 1 To z - 1
NextLineOpp% = NextLineOpp% + 15
Text 30, 280 + NextLineOpp%, SentOppRound$(fg)
Next
NextLineOpp% = 0
EndIf
If MilliSecs() > wait + 40 Then
wait = MilliSecs()
Buff$ = Left(t, n)
n = n + 1
EndIf
WaitTimer(slow)
Text x, y, Buff$
Flip False
Until n > TextLength%
FreeImage CommentScreen1
End Function
Function GetChatTime%(value%)
SeedRnd(MilliSecs())
If value% = 1 Then
Return Rnd(50000, 75000)
ElseIf value% = 2 Then
Return Rnd(50000, 75000)
EndIf
End Function
Function CalculateWins()
If Score% > CompScore% Then
PlayerWins% = PlayerWins% + 1
Else
CompWins% = CompWins% + 1
EndIf
End Function
Function GetTime%()
Local time% = 7 * HowManyMatches%
If time% >= 150 Then
Return 150
ElseIf time% <= 60 Then
Return 60
Else
Return time%
EndIf
End Function
Function ScrambleMove()
DisplayAllReadyGuessedBox = False
DisplayNotInListBox = False
If FirstImageClicked = False And SecondImageClicked = False And ThirdImageClicked = False And FourthImageClicked = False And FifthImageClicked = False And SixthImageClicked = False And SeventhImageClicked = False And pause = False Then
Local temp1% = 0
Local Temp% = 0
Local AnimationDone$ = False
Local count = 0
Local ScrambledOld$ = ScrambledWord$
ScrambledOldMain$ = ScrambledOld$
Local FirstSpeed# = 0
Local SecondSpeed# = 0
Local ThirdSpeed# = 0
Local FourthSpeed# = 0
Local FifthSpeed# = 0
Local SixthSpeed# = 0
Local SeventhSpeed# = 0
Local FirstDone$ = False
Local SecondDone$ = False
Local ThirdDone$ = False
Local FourthDone$ = False
Local FifthDone$ = False
Local SixthDone$ = False
Local SeventhDone$ = False
Local OldFirstLetter% = space% + MoveX%
Local OldSecondLetter% = 2 * space% + MoveX%
Local OldThirdLetter% = 3 * space% + MoveX%
Local OldFourthLetter% = 4 * space% + MoveX%
Local OldFifthLetter% = 5 * space% + MoveX%
Local OldSixthLetter% = 6 * space% + MoveX%
Local OldSeventhLetter% = 7 * space% + MoveX%
For q1 = 1 To 7
ScrambleScratchOld$(q1) = Mid$(ScrambledOld$, q1, 1)
Next
Local FirstLetterOld = FirstLetter
Local SecondLetterOld = SecondLetter
Local ThirdLetterOld = ThirdLetter
Local FourthLetterOld = FourthLetter
Local FifthLetterOld = FifthLetter
Local SixthLetterOld = SixthLetter
Local SeventhLetterOld = SeventhLetter
ScrambledWord$ = ScrambleLetters$()
ReLoadLetters()
Local ScrambledNew$ = ScrambledWord$
For q2 = 1 To 7
ScrambleScratchNew$(q2) = Mid$(ScrambledNew$, q2, 1)
Next
Local NewFirstLetter% = 0
Local NewSecondLetter% = 0
Local NewThirdLetter% = 0
Local NewFourthLetter% = 0
Local NewFifthLetter% = 0
Local NewSixthLetter% = 0
Local NewSeventhLetter% = 0
If mainscreen = False Then
Local Mouse2 = LoadImage(AppPath$ + "data1\mouse.bmp"):MaskImage mouse2, 255, 0, 0
EndIf
Local Atemp% = 1
For w1 = 1 To 7
For w2 = 1 To 7
If ScrambleScratchOld$(w1) = ScrambleScratchNew$(w2) Then
If w1 = 1 Then
If w2 = 1 Then
NewFirstLetter% = space% + MoveX%
ScrambleScratchNew$(1) = "0"
ElseIf w2 = 2 Then
NewFirstLetter% = 2 * space% + MoveX%
ScrambleScratchNew$(2) = "0"
ElseIf w2 = 3 Then
NewFirstLetter% = 3 * space% + MoveX%
ScrambleScratchNew$(3) = "0"
ElseIf w2 = 4 Then
NewFirstLetter% = 4 * space% + MoveX%
ScrambleScratchNew$(4) = "0"
ElseIf w2 = 5 Then
NewFirstLetter% = 5 * space% + MoveX%
ScrambleScratchNew$(5) = "0"
ElseIf w2 = 6 Then
NewFirstLetter% = 6 * space% + MoveX%
ScrambleScratchNew$(6) = "0"
ElseIf w2 = 7 Then
NewFirstLetter% = 7 * space% + MoveX%
ScrambleScratchNew$(7) = "0"
EndIf
Exit
ElseIf w1 = 2 Then
If w2 = 1 Then
NewSecondLetter% = space% + MoveX%
ScrambleScratchNew$(1) = "0"
ElseIf w2 = 2 Then
NewSecondLetter% = 2 * space% + MoveX%
ScrambleScratchNew$(2) = "0"
ElseIf w2 = 3 Then
NewSecondLetter% = 3 * space% + MoveX%
ScrambleScratchNew$(3) = "0"
ElseIf w2 = 4 Then
NewSecondLetter% = 4 * space% + MoveX%
ScrambleScratchNew$(4) = "0"
ElseIf w2 = 5 Then
NewSecondLetter% = 5 * space% + MoveX%
ScrambleScratchNew$(5) = "0"
ElseIf w2 = 6 Then
NewSecondLetter% = 6 * space% + MoveX%
ScrambleScratchNew$(6) = "0"
ElseIf w2 = 7 Then
NewSecondLetter% = 7 * space% + MoveX%
ScrambleScratchNew$(7) = "0"
EndIf
Exit
ElseIf w1 = 3 Then
If w2 = 1 Then
NewThirdLetter% = space% + MoveX%
ScrambleScratchNew$(1) = "0"
ElseIf w2 = 2 Then
NewThirdLetter% = 2 * space% + MoveX%
ScrambleScratchNew$(2) = "0"
ElseIf w2 = 3 Then
NewThirdLetter% = 3 * space% + MoveX%
ScrambleScratchNew$(3) = "0"
ElseIf w2 = 4 Then
NewThirdLetter% = 4 * space% + MoveX%
ScrambleScratchNew$(4) = "0"
ElseIf w2 = 5 Then
NewThirdLetter% = 5 * space% + MoveX%
ScrambleScratchNew$(5) = "0"
ElseIf w2 = 6 Then
NewThirdLetter% = 6 * space% + MoveX%
ScrambleScratchNew$(6) = "0"
ElseIf w2 = 7 Then
NewThirdLetter% = 7 * space% + MoveX%
ScrambleScratchNew$(7) = "0"
EndIf
Exit
ElseIf w1 = 4 Then
If w2 = 1 Then
NewFourthLetter% = space% + MoveX%
ScrambleScratchNew$(1) = "0"
ElseIf w2 = 2 Then
NewFourthLetter% = 2 * space% + MoveX%
ScrambleScratchNew$(2) = "0"
ElseIf w2 = 3 Then
NewFourthLetter% = 3 * space% + MoveX%
ScrambleScratchNew$(3) = "0"
ElseIf w2 = 4 Then
NewFourthLetter% = 4 * space% + MoveX%
ScrambleScratchNew$(4) = "0"
ElseIf w2 = 5 Then
NewFourthLetter% = 5 * space% + MoveX%
ScrambleScratchNew$(5) = "0"
ElseIf w2 = 6 Then
NewFourthLetter% = 6 * space% + MoveX%
ScrambleScratchNew$(6) = "0"
ElseIf w2 = 7 Then
NewFourthLetter% = 7 * space% + MoveX%
ScrambleScratchNew$(7) = "0"
EndIf
Exit
ElseIf w1 = 5 Then
If w2 = 1 Then
NewFifthLetter% = space% + MoveX%
ScrambleScratchNew$(1) = "0"
ElseIf w2 = 2 Then
NewFifthLetter% = 2 * space% + MoveX%
ScrambleScratchNew$(2) = "0"
ElseIf w2 = 3 Then
NewFifthLetter% = 3 * space% + MoveX%
ScrambleScratchNew$(3) = "0"
ElseIf w2 = 4 Then
NewFifthLetter% = 4 * space% + MoveX%
ScrambleScratchNew$(4) = "0"
ElseIf w2 = 5 Then
NewFifthLetter% = 5 * space% + MoveX%
ScrambleScratchNew$(5) = "0"
ElseIf w2 = 6 Then
NewFifthLetter% = 6 * space% + MoveX%
ScrambleScratchNew$(6) = "0"
ElseIf w2 = 7 Then
NewFifthLetter% = 7 * space% + MoveX%
ScrambleScratchNew$(7) = "0"
EndIf
Exit
ElseIf w1 = 6 Then
If w2 = 1 Then
NewSixthLetter% = space% + MoveX%
ScrambleScratchNew$(1) = "0"
ElseIf w2 = 2 Then
NewSixthLetter% = 2 * space% + MoveX%
ScrambleScratchNew$(2) = "0"
ElseIf w2 = 3 Then
NewSixthLetter% = 3 * space% + MoveX%
ScrambleScratchNew$(3) = "0"
ElseIf w2 = 4 Then
NewSixthLetter% = 4 * space% + MoveX%
ScrambleScratchNew$(4) = "0"
ElseIf w2 = 5 Then
NewSixthLetter% = 5 * space% + MoveX%
ScrambleScratchNew$(5) = "0"
ElseIf w2 = 6 Then
NewSixthLetter% = 6 * space% + MoveX%
ScrambleScratchNew$(6) = "0"
ElseIf w2 = 7 Then
NewSixthLetter% = 7 * space% + MoveX%
ScrambleScratchNew$(7) = "0"
EndIf
Exit
ElseIf w1 = 7 Then
If w2 = 1 Then
NewSeventhLetter% = space% + MoveX%
ScrambleScratchNew$(1) = "0"
ElseIf w2 = 2 Then
NewSeventhLetter% = 2 * space% + MoveX%
ScrambleScratchNew$(2) = "0"
ElseIf w2 = 3 Then
NewSeventhLetter% = 3 * space% + MoveX%
ScrambleScratchNew$(3) = "0"
ElseIf w2 = 4 Then
NewSeventhLetter% = 4 * space% + MoveX%
ScrambleScratchNew$(4) = "0"
ElseIf w2 = 5 Then
NewSeventhLetter% = 5 * space% + MoveX%
ScrambleScratchNew$(5) = "0"
ElseIf w2 = 6 Then
NewSeventhLetter% = 6 * space% + MoveX%
ScrambleScratchNew$(6) = "0"
ElseIf w2 = 7 Then
NewSeventhLetter% = 7 * space% + MoveX%
ScrambleScratchNew$(7) = "0"
EndIf
Exit
EndIf
EndIf
Next
Next
FirstSpeed# = Abs(OldFirstLetter% - NewFirstLetter%) / 10
SecondSpeed# = Abs(OldSecondLetter% - NewSecondLetter%) / 10
ThirdSpeed# = Abs(OldThirdLetter% - NewThirdLetter%) / 10
FourthSpeed# = Abs(OldFourthLetter% - NewFourthLetter%) / 10
FifthSpeed# = Abs(OldFifthLetter% - NewFifthLetter%) / 10
SixthSpeed# = Abs(OldSixthLetter% - NewSixthLetter%) / 10
SeventhSpeed# = Abs(OldSeventhLetter% - NewSeventhLetter%) / 10
If MainSound$ = True PlaySound scramble
While AnimationDone$ = False
Cls
DrawBlock BackGround, 0, 0
Text 400, 500, space% + MoveX%
Text 400, 530, 2 * space% + MoveX%
Text 400, 560, ScrambleScratchNew$(5)
Text 380, 476, GameTimer%
CheckAnimateScore()
CheckConv()
If (CompIntroTimer% + 9000) >= MilliSecs() And ChatKeepUp$ = False And ConvUp$ = False Then
DisplayCompIntro()
EndIf
If (ChatTimer% + ChatTime%) <= MilliSecs() Then
If GameWait = False And ConvUp$ = False And CompTurn = False Then
ChatKeepUp$ = True
ChatTimer% = MilliSecs() + 1
CompSay$ = GetRegularChat$()
KeepUpTimer% = MilliSecs()
ChatTime% = GetChatTime%(level%)
End If
EndIf
If ChatKeepUp$ = True And GameWait = False And ConvUp$ = False And CompTurn = False And GameTimer >= 15 Then
If (KeepUpTimer% + 9000) >= MilliSecs() Then
Text 110, 5, CompSay$
Else
ChatKeepUp$ = False
EndIf
EndIf
DrawImages()
DrawCircles()
;---------------------------------------------------------------------------------
If FirstImageClicked = True Then
FirstDone$ = True
DrawImage FirstLetterOld, FirstImagePos% + MoveX%, ClickedY%
ElseIf OldFirstLetter% < NewFirstLetter% Then
OldFirstLetter% = OldFirstLetter% + FirstSpeed#
DrawImage FirstLetterOld, OldFirstLetter%, NotClickedY%
ElseIf OldFirstLetter% > NewFirstLetter% Then
OldFirstLetter% = OldFirstLetter% - FirstSpeed#
DrawImage FirstLetterOld, OldFirstLetter%, NotClickedY%
ElseIf OldFirstLetter% = NewFirstLetter% Then
OldFirstLetter% = NewFirstLetter%
FirstDone$ = True
DrawImage FirstLetterOld, NewFirstLetter%, NotClickedY%
EndIf
If SecondImageClicked = True Then
SecondDone$ = True
DrawImage SecondLetterOld, SecondimagePos% + MoveX%, ClickedY%
ElseIf OldSecondLetter% < NewSecondLetter% Then
OldSecondLetter% = OldSecondLetter% + SecondSpeed#
DrawImage SecondLetterOld, OldSecondLetter%, NotClickedY%
ElseIf OldSecondLetter% > NewSecondLetter% Then
OldSecondLetter% = OldSecondLetter% - SecondSpeed#
DrawImage SecondLetterOld, OldSecondLetter%, NotClickedY%
ElseIf OldSecondLetter% = NewSecondLetter% Then
OldSecondLetter% = NewSecondLetter%
SecondDone$ = True
DrawImage SecondLetterOld, NewSecondLetter%, NotClickedY%
EndIf
If ThirdImageClicked = True Then
ThirdDone$ = True
DrawImage ThirdLetterOld, ThirdimagePos% + MoveX%, ClickedY%
ElseIf OldThirdLetter% < NewThirdLetter% Then
OldThirdLetter% = OldThirdLetter% + ThirdSpeed#
DrawImage ThirdLetterOld, OldThirdLetter%, NotClickedY%
ElseIf OldThirdLetter% > NewThirdLetter% Then
OldThirdLetter% = OldThirdLetter% - ThirdSpeed#
DrawImage ThirdLetterOld, OldThirdLetter%, NotClickedY%
ElseIf OldThirdLetter% = NewThirdLetter% Then
OldThirdLetter% = NewThirdLetter%
ThirdDone$ = True
DrawImage ThirdLetterOld, NewThirdLetter%, NotClickedY%
EndIf
If FourthImageClicked = True Then
FourthDone$ = True
DrawImage FourthLetterOld, FourthImagePos% + MoveX%, ClickedY%
ElseIf OldFourthLetter% < NewFourthLetter% Then
OldFourthLetter% = OldFourthLetter% + FourthSpeed#
DrawImage FourthLetterOld, OldFourthLetter%, NotClickedY%
ElseIf OldFourthLetter% > NewFourthLetter% Then
OldFourthLetter% = OldFourthLetter% - FourthSpeed#
DrawImage FourthLetterOld, OldFourthLetter%, NotClickedY%
ElseIf OldFourthLetter% = NewFourthLetter% Then
OldFourthLetter% = NewFourthLetter%
FourthDone$ = True
DrawImage FourthLetterOld, NewFourthLetter%, NotClickedY%
EndIf
If FifthImageClicked = True Then
FifthDone$ = True
DrawImage FifthLetterOld, FifthImagePos% + MoveX%, ClickedY%
ElseIf OldFifthLetter% < NewFifthLetter% Then
OldFifthLetter% = OldFifthLetter% + FifthSpeed#
DrawImage FifthLetterOld, OldFifthLetter%, NotClickedY%
ElseIf OldFifthLetter% > NewFifthLetter% Then
OldFifthLetter% = OldFifthLetter% - FifthSpeed#
DrawImage FifthLetterOld, OldFifthLetter%, NotClickedY%
ElseIf OldFifthLetter% = NewFifthLetter% Then
OldFifthLetter% = NewFifthLetter%
FifthDone$ = True
DrawImage FifthLetterOld, NewFifthLetter%, NotClickedY%
EndIf
If SixthImageClicked = True Then
SixthDone$ = True
DrawImage SixthLetterOld, SixthImagePos% + MoveX%, ClickedY%
ElseIf OldSixthLetter% < NewSixthLetter% Then
OldSixthLetter% = OldSixthLetter% + SixthSpeed#
DrawImage SixthLetterOld, OldSixthLetter%, NotClickedY%
ElseIf OldSixthLetter% > NewSixthLetter% Then
OldSixthLetter% = OldSixthLetter% - SixthSpeed#
DrawImage SixthLetterOld, OldSixthLetter%, NotClickedY%
ElseIf OldSixthLetter% = NewSixthLetter% Then
OldSixthLetter% = NewSixthLetter%
SixthDone$ = True
DrawImage SixthLetterOld, NewSixthLetter%, NotClickedY%
EndIf
If SeventhImageClicked = True Then
SeventhDone$ = True
DrawImage SeventhLetterOld, SeventhImagePos% + MoveX%, ClickedY%
ElseIf OldSeventhLetter% < NewSeventhLetter% Then
OldSeventhLetter% = OldSeventhLetter% + SeventhSpeed#
DrawImage SeventhLetterOld, OldSeventhLetter%, NotClickedY%
ElseIf OldSeventhLetter% > NewSeventhLetter% Then
OldSeventhLetter% = OldSeventhLetter% - SeventhSpeed#
DrawImage SeventhLetterOld, OldSeventhLetter%, NotClickedY%
ElseIf OldSeventhLetter% = NewSeventhLetter% Then
OldSeventhLetter% = NewSeventhLetter%
SeventhDone$ = True
DrawImage SeventhLetterOld, NewSeventhLetter%, NotClickedY%
EndIf
If FirstDone$ And SecondDone And ThirdDone And FourthDone And FifthDone And SixthDone And SeventhDone Then
AnimationDone$ = True
EndIf
;---------------------------------------------------------------------------------
PrintResults()
PrintScore()
CompPrintScore()
CompPrintResults()
If MainScreen$ = False Then DrawImage mouse2, MouseX(), MouseY()
If MainScreen$ = True Then
Flip False
Else
VWait:Flip False
EndIf
Wend
EndIf
If MainScreen$ = False Then FreeImage mouse2
End Function
Function ResetCircleColors()
FirstR% = Rnd(255)
FirstG% = Rnd(255)
FirstB% = Rnd(255)
SecondR% = Rnd(255)
SecondG% = Rnd(255)
SecondB% = Rnd(255)
ThirdR% = Rnd(255)
ThirdG% = Rnd(255)
ThirdB% = Rnd(255)
FourthR% = Rnd(255)
FourthG% = Rnd(255)
FourthB% = Rnd(255)
FifthR% = Rnd(255)
FifthG% = Rnd(255)
FiftthB% = Rnd(255)
SixthR% = Rnd(255)
SixthG% = Rnd(255)
SixthB% = Rnd(255)
SeventhR% = Rnd(255)
SeventhG% = Rnd(255)
SeventhB% = Rnd(255)
FirstR1% = Rnd(255)
FirstG1% = Rnd(255)
FirstB1% = Rnd(255)
SecondR1% = Rnd(255)
SecondG1% = Rnd(255)
SecondB1% = Rnd(255)
ThirdR1% = Rnd(255)
ThirdG1% = Rnd(255)
ThirdB1% = Rnd(255)
FourthR1% = Rnd(255)
FourthG1% = Rnd(255)
FourthB1% = Rnd(255)
FifthR1% = Rnd(255)
FifthG1% = Rnd(255)
FiftthB1% = Rnd(255)
SixthR1% = Rnd(255)
SixthG1% = Rnd(255)
SixthB1% = Rnd(255)
SeventhR1% = Rnd(255)
SeventhG1% = Rnd(255)
SeventhB1% = Rnd(255)
End Function
Function DrawCircles()
Color FirstR%, FirstG%, FirstB%
Oval space% + MoveX% + 5, NotClickedY% + 7, 39, 39, 1
Color SecondR%, SecondG%, SecondB%
Oval (space% * 2) + MoveX% + 5, NotClickedY% + 7, 39, 39, 1
Color ThirdR%, ThirdG%, ThirdB%
Oval (space% * 3) + MoveX% + 5, NotClickedY% + 7, 39, 39, 1
Color FourthR%, FourthG%, FourthB%
Oval (space% * 4) + MoveX% + 5, NotClickedY% + 7, 39, 39, 1
Color FifthR%, FifthG%, FifthB%
Oval (space% * 5) + MoveX% + 5, NotClickedY% + 7, 39, 39, 1
Color SixthR%, SixthG%, SixthB%
Oval (space% * 6) + MoveX% + 5, NotClickedY% + 7, 39, 39, 1
Color SeventhR%, SeventhG%, SeventhB%
Oval (space% * 7) + MoveX% + 5, NotClickedY% + 7, 39, 39, 1
Color FirstR1%, FirstG1%, FirstB1%
Oval space% + MoveX% + 5, NotClickedY% + 7, 39, 39, 0
Color SecondR1%, SecondG1%, SecondB1%
Oval (space% * 2) + MoveX% + 5, NotClickedY% + 7, 39, 39, 0
Color ThirdR1%, ThirdG1%, ThirdB1%
Oval (space% * 3) + MoveX% + 5, NotClickedY% + 7, 39, 39, 0
Color FourthR1%, FourthG1%, FourthB1%
Oval (space% * 4) + MoveX% + 5, NotClickedY% + 7, 39, 39, 0
Color FifthR1%, FifthG1%, FifthB1%
Oval (space% * 5) + MoveX% + 5, NotClickedY% + 7, 39, 39, 0
Color SixthR1%, SixthG1%, SixthB1%
Oval (space% * 6) + MoveX% + 5, NotClickedY% + 7, 39, 39, 0
Color SeventhR1%, SeventhG1%, SeventhB1%
Oval (space% * 7) + MoveX% + 5, NotClickedY% + 7, 39, 39, 0
Color 0, 0, 0
End Function
Function CompDeleteAnimateScore()
For CompAnim3.CompThreeAnimScore = Each CompThreeAnimScore
Delete CompAnim3
Next
For CompAnim4.CompFourAnimScore = Each CompFourAnimScore
Delete CompAnim4
Next
For CompAnim5.CompFiveAnimScore = Each CompFiveAnimScore
Delete CompAnim5
Next
For CompAnim6.CompSixAnimScore = Each CompSixAnimScore
Delete CompAnim6
Next
For CompAnim7.CompSevenAnimScore = Each CompSevenAnimScore
Delete CompAnim7
Next
End Function
Function DeleteCheckAnimateScore()
For Anim3.ThreeAnimScore = Each ThreeAnimScore
Delete Anim3
Next
For Anim4.FourAnimScore = Each FourAnimScore
Delete Anim4
Next
For Anim5.FiveAnimScore = Each FiveAnimScore
Delete Anim5
Next
For Anim6.SixAnimScore = Each SixAnimScore
Delete Anim6
Next
For Anim7.SevenAnimScore = Each SevenAnimScore
Delete Anim7
Next
End Function
Function CheckAnimateScore()
If Animating1$ = True Then
Local count8% = 0
For Anim3.ThreeAnimScore = Each ThreeAnimScore
Text 400, Anim3\Ypos#, "+" + Anim3\Score%
Anim3\Ypos# = Anim3\Ypos# - AnimDY%
count8% = count8% + 1
Next
For Anim3.ThreeAnimScore = Each ThreeAnimScore
If Anim3\Ypos# <= 0 Then
Delete Anim3
count8% = count8% - 1
EndIf
Next
For Anim4.FourAnimScore = Each FourAnimScore
Text 400, Anim4\Ypos#, "+" + Anim4\Score%
Anim4\Ypos# = Anim4\Ypos# - AnimDY%
count8% = count8% + 1
Next
For Anim4.FourAnimScore = Each FourAnimScore
If Anim4\Ypos# <= 0 Then
Delete Anim4
count8% = count8% - 1
EndIf
Next
For Anim5.FiveAnimScore = Each FiveAnimScore
Text 400, Anim5\Ypos#, "+" + Anim5\Score%
Anim5\Ypos# = Anim5\Ypos# - AnimDY%
count8% = count8% + 1
Next
For Anim5.FiveAnimScore = Each FiveAnimScore
If Anim5\Ypos# <= 0 Then
Delete Anim5
count8% = count8% - 1
EndIf
Next
For Anim6.SixAnimScore = Each SixAnimScore
Text 400, Anim6\Ypos#, "+" + Anim6\Score%
Anim6\Ypos# = Anim6\Ypos# - AnimDY%
count8% = count8% + 1
Next
For Anim6.SixAnimScore = Each SixAnimScore
If Anim6\Ypos# <= 0 Then
Delete Anim6
count8% = count8% - 1
EndIf
Next
For Anim7.SevenAnimScore = Each SevenAnimScore
Text 400, Anim7\Ypos#, "+" + Anim7\Score%
Anim7\Ypos# = Anim7\Ypos# - AnimDY%
count8% = count8% + 1
Next
For Anim7.SevenAnimScore = Each SevenAnimScore
If Anim7\Ypos# <= 0 Then
Delete Anim7
count8% = count8% - 1
EndIf
Next
If count8% <= 0 Then Animating1$ = False
EndIf
End Function
Function CompCheckAnimateScore()
If Animating1$ = True Then
Local count% = 0
For CompAnim3.CompThreeAnimScore = Each CompThreeAnimScore
Text 400, CompAnim3\Ypos#, "+" + CompAnim3\Score%
CompAnim3\Ypos# = CompAnim3\Ypos# - AnimDY%
count% = count% + 1
Next
For CompAnim3.CompThreeAnimScore = Each CompThreeAnimScore
If CompAnim3\Ypos# <= 0 Then
Delete CompAnim3
count% = count% - 1
EndIf
Next
For CompAnim4.CompFourAnimScore = Each CompFourAnimScore
Text 400, CompAnim4\Ypos#, "+" + CompAnim4\Score%
CompAnim4\Ypos# = CompAnim4\Ypos# - AnimDY%
count% = count% + 1
Next
For CompAnim4.CompFourAnimScore = Each CompFourAnimScore
If CompAnim4\Ypos# <= 0 Then
Delete CompAnim4
count% = count% - 1
EndIf
Next
For CompAnim5.CompFiveAnimScore = Each CompFiveAnimScore
Text 400, CompAnim5\Ypos#, "+" + CompAnim5\Score%
CompAnim5\Ypos# = CompAnim5\Ypos# - AnimDY%
count% = count% + 1
Next
For CompAnim5.CompFiveAnimScore = Each CompFiveAnimScore
If CompAnim5\Ypos# <= 0 Then
Delete CompAnim5
count% = count% - 1
EndIf
Next
For CompAnim6.CompSixAnimScore = Each CompSixAnimScore
Text 400, CompAnim6\Ypos#, "+" + CompAnim6\Score%
CompAnim6\Ypos# = CompAnim6\Ypos# - AnimDY%
count% = count% + 1
Next
For CompAnim6.CompSixAnimScore = Each CompSixAnimScore
If CompAnim6\Ypos# <= 0 Then
Delete CompAnim6
count% = count% - 1
EndIf
Next
For CompAnim7.CompSevenAnimScore = Each CompSevenAnimScore
Text 400, CompAnim7\Ypos#, "+" + CompAnim7\Score%
CompAnim7\Ypos# = CompAnim7\Ypos# - AnimDY%
count% = count% + 1
Next
For CompAnim7.CompSevenAnimScore = Each CompSevenAnimScore
If CompAnim7\Ypos# <= 0 Then
Delete CompAnim7
count% = count% - 1
EndIf
Next
Color 0, 0, 0
If count% <= 0 Then Animating1$ = False
EndIf
End Function
Function GameReset()
score% = 0
CompScore% = 0
DisableRack$ = False
GotAllThree$ = False
GotAllFour$ = False
GotAllFive$ = False
GotAllSix$ = False
GotAllSeven$ = False
ThreeConvUsed$ = False
SevenConvUsed$ = False
HowManyConvSent3% = 0
ConvTimer% = 0
ThreeShowConv$ = False
ShowConvTimer3% = 0
ThreeConvSent$ = ""
End Function
Function DisplayTurnTransition()
If CompTurn Then DrawImage TurnTransitionFont, 255, 345
If YourTurn Then
If PlayerWins% >= 2 Then
Text 255, 345, "You win"
ElseIf CompWins% >= 2 Then
Text 255, 345, "You Lose"
Else
Text 255, 345, "Round " + Round% + "...Press start"
EndIf
EndIf
End Function
Function SubmitClicked()
Local PassedWord$ = ""
For ee = 1 To 7
If GivenWord$(ee) = "0" Then Exit
PassedWord$ = PassedWord$ + GivenWord$(ee)
Next
If IsCompleteWord$() Then
ResetCircleColors()
If Len(PassedWord$) > 2 Then
If IsWord$(PassedWord$) Then
ClearRack()
If Not AllReadyGuessed$(PassedWord$) Then
FindTypePos(PassedWord$)
UpdateScore(Len(PassedWord$))
EndIf
Else
ClearRack()
EndIf
EndIf
EndIf
End Function
Function OthersHigher3$()
If FourConvUsed$ = True Then Return True
If FiveConvUsed$ = True Then Return True
If SixConvUsed$ = True Then Return True
If SevenConvUsed$ = True Then Return True
Return False
End Function
Function OthersHigher4$()
If FiveConvUsed$ = True Then Return True
If SixConvUsed$ = True Then Return True
If SevenConvUsed$ = True Then Return True
Return False
End Function
Function OthersHigher5$()
If SixConvUsed$ = True Then Return True
If SevenConvUsed$ = True Then Return True
Return False
End Function
Function OthersHigher6$()
If SevenConvUsed$ = True Then Return True
Return False
End Function
Function LoadChat(value%)
For chat1.chat = Each chat
Delete chat1
Next
HowManyChat% = 0
filein = ReadFile(AppPath$ + "Game\Conv\" + level% + "\Chat.txt")
While Not Eof(filein)
chat1.chat = New chat
chat1\Talk$ = ReadLine(filein)
HowManyChat% = HowManyChat% + 1
Wend
CloseFile(filein)
End Function
Function RegularChat()
Text 250, 7, GetRegularChat$()
End Function
Function CheckConvAll()
If ThreeShowConv$ = True Then
DisplayThreeConv()
ElseIf FourShowConv$ = True Then
DisplayFourConv()
ElseIf FiveShowConv$ = True Then
DisplayFiveConv()
ElseIf SixShowConv$ = True Then
DisplaySixConv()
ElseIf SevenShowConv$ = True Then
DisplaySevenConv()
EndIf
If ShowConvTimer3% <> 0 Then
If (ShowConvTimer3% + 7000) <= millis%
ThreeShowConv$ = False
ShowConvTimer3% = 0
ConvUp$ = False
LastTalkedTimer% = millis%
EndIf
ElseIf ShowConvTimer4% <> 0 Then
If (ShowConvTimer4% + 7000) <= millis%
FourShowConv$ = False
ShowConvTimer4% = 0
ConvUp$ = False
LastTalkedTimer% = millis%
EndIf
ElseIf ShowConvTimer5% <> 0 Then
If (ShowConvTimer5% + 7000) <= millis%
FiveShowConv$ = False
ShowConvTimer5% = 0
ConvUp$ = False
LastTalkedTimer% = millis%
EndIf
ElseIf ShowConvTimer6% <> 0 Then
If (ShowConvTimer6% + 7000) <= millis%
SixShowConv$ = False
ShowConvTimer6% = 0
ConvUp$ = False
LastTalkedTimer% = millis%
EndIf
ElseIf ShowConvTimer7% <> 0 Then
If (ShowConvTimer7% + 7000) <= millis%
SevenShowConv$ = False
ShowConvTimer7% = 0
ConvUp$ = False
LastTalkedTimer% = millis%
EndIf
EndIf
End Function
Function CheckConv()
If GotAllThreeWords$() = True And HowManyThree% > 1 And OthersHigher3$() = False And ChatKeepUp = False Then
If ThreeConvUsed$ = False Then
ConvTimer% = millis%
ThreeShowConv$ = True
ShowConvTimer3% = millis%
ThreeConvSent$ = GetConvAllThree$()
ConvUp$ = True
EndIf
EndIf
If GotAllFourWords$() = True And HowManyFour% > 1 And OthersHigher4$() = False And ChatKeepUp = False Then
If FourConvUsed$ = False Then
ConvTimer% = millis%
FourShowConv$ = True
ShowConvTimer4% = millis%
FourConvSent$ = GetConvAllFour$()
ConvUp$ = True
ThreeShowConv$ = False
EndIf
EndIf
If GotAllFiveWords$() = True And HowManyFive% > 1 And OthersHigher5$() = False And ChatKeepUp = False Then
If FiveConvUsed$ = False Then
ConvTimer% = millis%
FiveShowConv$ = True
ShowConvTimer5% = millis%
FiveConvSent$ = GetConvAllFive$()
ConvUp$ = True
ThreeShowConv$ = False
FourShowConv$ = False
EndIf
EndIf
If GotAllSixWords$() = True And HowManySix% > 1 And OthersHigher6$() = False And ChatKeepUp = False Then
If SixConvUsed$ = False Then
ConvTimer% = millis%
SixShowConv$ = True
ShowConvTimer6% = millis%
SixConvSent$ = GetConvAllSix$()
ConvUp$ = True
ANice$ = True
ThreeShowConv$ = False
FourShowConv$ = False
FiveShowConv$ = False
EndIf
EndIf
If GotAllSevenWords$() = True And HowManySeven% > 0 And ChatKeepUp = False Then
If SevenConvUsed$ = False Then
ConvTimer% = millis%
SevenShowConv$ = True
ShowConvTimer7% = millis%
SevenConvSent$ = GetConvAllSeven$()
ConvUp$ = True
ANice$ = True
ThreeShowConv$ = False
FourShowConv$ = False
FiveShowConv$ = False
SixShowConv$ = False
EndIf
EndIf
End Function
Function LoadConv()
filein = ReadFile(AppPath$ + "Game\Conv\1\allthree.txt")
While Not Eof(filein)
Sent.ThreeConv = New ThreeConv
Sent\Sent$ = ReadLine(filein)
HowManyConvSent3% = HowManyConvSent3% + 1
Wend
CloseFile(filein)
filein = ReadFile(AppPath$ + "Game\Conv\1\allfour.txt")
While Not Eof(filein)
Sent1.FourConv = New FourConv
Sent1\Sent$ = ReadLine(filein)
HowManyConvSent4% = HowManyConvSent4% + 1
Wend
CloseFile(filein)
filein = ReadFile(AppPath$ + "Game\Conv\1\allfive.txt")
While Not Eof(filein)
Sent2.FiveConv = New FiveConv
Sent2\Sent$ = ReadLine(filein)
HowManyConvSent5% = HowManyConvSent5% + 1
Wend
CloseFile(filein)
filein = ReadFile(AppPath$ + "Game\Conv\1\allSix.txt")
While Not Eof(filein)
Sent3.SixConv = New SixConv
Sent3\Sent$ = R