dummy collision box

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i want to create a trigger like a collision or something, which way is the best path to achieve it?

.. like when the character reach some place, the camera will move to the new position
- if i put a collision box on that place (trigger place), the character will not move away because the box will block the character from moving

the first thing that comes in my mind is MeshesIntersect, but it may be slow.

Try Birdie's Area Collision Lib in the code archives


http://www.blitzbasic.com/codearcs/codearcs.php?code=316

I just do an EntityDistance to a pivot which acts as a trigger.