how do you make height maps work? I'm trying to load a terrain into my scene, but it just appears flat. The image size is 1024 x 1024 and it is a proper height map made in total terrain (and viewing it in paint, it is made up of many different shades of gray).
Graphics3D 800,600 SetBuffer BackBuffer() ;load in the height map for the 3d scene Global terrain = LoadTerrain("worldmap_1.bmp") TerrainDetail terrain,4000,True TerrainShading terrain,True ;load a texture for the height map terrain_Tex = LoadTexture("textures\grass_painted.bmp") ScaleTexture terrain_Tex,1024,1024 EntityTexture terrain,terrain_Tex ;create the water DO THIS NOW!!!! ;set ambient light AmbientLight 150,150,150 ;create a point light (the sun... Just to simulate very basic shading) ;maybe make it rotate with time in the future ;sun = CreateLight(2) ;LightColor sun,200,150,150 ;PositionEntity sun,100,200,100 ;create the camera cam = CreateCamera() PositionEntity cam,500,40,500 CameraFogMode cam,1 CameraFogColor cam,150,150,150 CameraFogRange cam,300,1024 While Not KeyDown(1) TurnEntity cam,MouseYSpeed(),MouseXSpeed(),0 RenderWorld Flip Wend End