I use a radeon graphics card, and in the docs for the card it suggests not using power of 2 textures.
Because it is a waste of video memory. Radeon says there hardware can render non power of 2
Textures at about the same rate as power of 2.
My question is: Does Blitz3D allow for non power of 2 textures.
If I use "CreateTexture" and make a 540x540 texture, will it be changed by blitz, or left the same?
Blitz docs just warn about checking the hardware supports the odd texture sizes.
It doesn't say if anything will be changed, by Blitz internally.
The reason I ask is: I want the pixel count to match my Mesh tile size, on an even boundary.
I need this to tile a larger texture with smaller ones, and have the UV numbers line up nicely.
Because it is a waste of video memory. Radeon says there hardware can render non power of 2
Textures at about the same rate as power of 2.
My question is: Does Blitz3D allow for non power of 2 textures.
If I use "CreateTexture" and make a 540x540 texture, will it be changed by blitz, or left the same?
Blitz docs just warn about checking the hardware supports the odd texture sizes.
It doesn't say if anything will be changed, by Blitz internally.
The reason I ask is: I want the pixel count to match my Mesh tile size, on an even boundary.
I need this to tile a larger texture with smaller ones, and have the UV numbers line up nicely.