I've created a mesh and positioned it in my world. It does collision checking correctly and I can move all around it with my camera. All of that works well. However, no matter what I try, I cannot get the mesh to appear solid. It always appears flat, giving no indication of the various vertices and faces/triangles. All the faces are displayed correctly (meaning I can see them) but there is no difference in light or shadow anywhere on the mesh.
I've tried everything I can think of, including adding and removing ambient light, dynamic lights, using a texture and vertex lighting. Nothing changes. I've added other primitives, like a cube and a cone, and those are lit correctly and display as actual 3D objects.
Any ideas...?
I've tried everything I can think of, including adding and removing ambient light, dynamic lights, using a texture and vertex lighting. Nothing changes. I've added other primitives, like a cube and a cone, and those are lit correctly and display as actual 3D objects.
Any ideas...?