Upcoming tokamak rigid body editor!

Blitz3D Forums/Blitz3D Programming/Upcoming tokamak rigid body editor!

From the ones I have seen, most of these have just started and stopped, and this one is no different :P Anyway, that aside with my editor I have got rigid body creation 'nailed' and am needing to move onto joint creation. What is the best way of doing this? I thought maybe you click the two you wish to join, then choose where the joint is?

pretty well. That's what I'm planning for Tokamatizer anyway, which is coming along nicely. Just select objects to connect, and what kind of joint to use and it's settings.

ok, thanks dill :)

drag and drop to build virtual tokamak machines. click link and drag from one to the other to link them intuitively...