I'm parsing a B3D file by 'walking' through every child object. What I want to do is "cut" one child out of that hierarchy, and create a new mesh from it.
I don't want to use CopyEntity, I want a new, flattened mesh. How can I do this?
E.g:
B3D:
...and then grab 'subEntity1' and place it into a new mesh using something like createMesh()
Thank you
I don't want to use CopyEntity, I want a new, flattened mesh. How can I do this?
E.g:
B3D:
myEntity ....subEntity1 ....subEntity2 ....subEntity3 ......bone1 ......bone2 ....light1 ....light2
...and then grab 'subEntity1' and place it into a new mesh using something like createMesh()
Thank you