Creating a mesh out of a hierarchy

Blitz3D Forums/Blitz3D Programming/Creating a mesh out of a hierarchy

I'm parsing a B3D file by 'walking' through every child object. What I want to do is "cut" one child out of that hierarchy, and create a new mesh from it.
I don't want to use CopyEntity, I want a new, flattened mesh. How can I do this?

E.g:

B3D:
myEntity
....subEntity1
....subEntity2
....subEntity3
......bone1
......bone2
....light1
....light2


...and then grab 'subEntity1' and place it into a new mesh using something like createMesh()

Thank you

CopyMesh should do it! You may need to use PositionEntity etc. afterwards if you want to retain the location of the copy.

lol, how dumb :) It's just a command that exists :)

thanks