I have a 3D object with 2 texture layers. The first is a standard colourmap and the second is a spherical map to simulate a reflective surface. Now i'd like to know if it's possible to set a "blend" value for the spherical map so that it's more subtle than the standard full value. I'd like to set the texture's opacity to about 20% so that the spherical reflection is just barely visible.
Is this at all possible and if so how do I do it?
Is this at all possible and if so how do I do it?