Hi guys, I have an issue where I need to transport a lot of B3D files to a new location. Unfortunately, I can't tell what image textures are associated with each object when I look at them in explorer. I'm guessing there is probably a way I could write a program that parses the B3D file itself to grab the needed imagefiles, but I have no idea how to write this.
Anyone have any code for something like this?
Anyone have any code for something like this?