Hi,
Shouldn't the 'High Color' texture flag (512) really be called 'True Color'?
Normally the 'High Color' label is used for 16-Bit while 'True Color' is used for 24-Bit and above. The 'High Color' texture flag sets the texture to use 'True Color'...
Got it? No, then run this:
Shouldn't the 'High Color' texture flag (512) really be called 'True Color'?
Normally the 'High Color' label is used for 16-Bit while 'True Color' is used for 24-Bit and above. The 'High Color' texture flag sets the texture to use 'True Color'...
Got it? No, then run this:
Graphics3D 640,480,16,1 SetBuffer BackBuffer() texA = CreateTexture(256,256,1+8+512) texB = CreateTexture(256,256,1+8) For x = 0 To 255 grey = x Or (x Shl 8) Or (x Shl 16) Or $FF000000 For y = 0 To 255 WritePixel x,y,grey,TextureBuffer(texA) WritePixel x,y,grey,TextureBuffer(texB) Next Next SaveBuffer(TextureBuffer(texA),"24bit.bmp") SaveBuffer(TextureBuffer(texB),"16Bit.bmp") End