Can anyone give me an example of how i can render to several different viewports using differents cameras?
Viewports
Blitz3D Forums/Blitz3D Beginners Area/Viewports Its really very simple (CameraViewport is the key):
Graphics3D 800,600 light = CreateLight(2) MoveEntity light,-5,5,-5 LightRange light,10 Camera1 = CreateCamera() Camera2 = CreateCamera() MoveEntity camera1,0,3,-15 MoveEntity camera2,0,3,15 TurnEntity camera2,0,180,0 cube = CreateCube() sphere = CreateSphere() MoveEntity sphere,0,0,3 EntityParent sphere,cube CameraViewport Camera1,0,0,320,240 CameraViewport Camera2,320,0,320,240 While Not KeyDown(1) TurnEntity cube,0,1,0 UpdateWorld() RenderWorld() Text 160,10,"NORTH-FACING CAMERA",True,True Text 480,10,"SOUTH-FACING CAMERA",True,True Rect 0,0,320,240,False Rect 320,0,320,240,False Flip Wend
Thanks Gfx.