Hi, i modeled a mesh in 3D Studio MAX and I use a biped to apply animation.
But great was my suprice when i exported the animation to 3DS format. :S
The Skeleton was moving but the mesh isn't.
Please someone help me, i need export this animation for my game.
the .3ds format is ancient, and doesn't support any kind of skeletal animation. You'll need to export to b3d format using either B3d Pipeline or Ultimate Unwrap ( my preference. )
http://www.onigirl.com/pipeline/index.htmlThis is the Blitz3D plugin for max. B3D file format is superior. You need to use Biped with SKIN, not physique ans physique is not supported.
10x, but i have another problem; the b3d viewer shows me my B3D Model with Animation; but i cannot use the "Animate" blitz's function.
Who can i animate this exported B3D Model?
Make sure to use LoadAnimMesh to load the model. If you use LoadMesh the model won't have any animation.