Hello Everybody,
It has been quite some time that I haven't been on this board. I am hoping that one of you boys and girls might help me figure out something.
The screenshots below shows a beautiful golf course from the PGA game. I am scratching my head as to how these guys manage to get the fairway and the rough as well the bunkers to be so perfectly roundish and crisp.
Do you think that this is done using Terrain maps?
Or do you think that is done using separate high-poly models for each area of the course (which I suspect).
This actually leads me to my second question... Is there a good tutorial on multitexuring which is specific to the way you can apply it in Blitz3D on terrains?
I would like to use multilayered tilable textures that are selectively shown using alpha maps. After nearly 1 year of fiddling, I still cannot figure out how this is properly done in Blitz3D.
Let's say that I had a layer for each the fairway, the roof and the green. How can I make these layers show-up using black or white images that sit in between to do what can be seen in these screenshots.
Here is another attempt to explain what I am trying to get to. Let's suppose I had three images of a filled circle in 3 different colors. How would I go about mixing them so that I can make a multi-layered dart board?
Any help on this would be grately appreciated.
P.S.: I know that this can be done in 3d/2d packages, and I know as well how. What I need to know however, is how to produce this in Blitz3D without getting wishi washi textures as seen on so many terrains in the creations gallery.

It has been quite some time that I haven't been on this board. I am hoping that one of you boys and girls might help me figure out something.
The screenshots below shows a beautiful golf course from the PGA game. I am scratching my head as to how these guys manage to get the fairway and the rough as well the bunkers to be so perfectly roundish and crisp.
Do you think that this is done using Terrain maps?
Or do you think that is done using separate high-poly models for each area of the course (which I suspect).
This actually leads me to my second question... Is there a good tutorial on multitexuring which is specific to the way you can apply it in Blitz3D on terrains?
I would like to use multilayered tilable textures that are selectively shown using alpha maps. After nearly 1 year of fiddling, I still cannot figure out how this is properly done in Blitz3D.
Let's say that I had a layer for each the fairway, the roof and the green. How can I make these layers show-up using black or white images that sit in between to do what can be seen in these screenshots.
Here is another attempt to explain what I am trying to get to. Let's suppose I had three images of a filled circle in 3 different colors. How would I go about mixing them so that I can make a multi-layered dart board?
Any help on this would be grately appreciated.
P.S.: I know that this can be done in 3d/2d packages, and I know as well how. What I need to know however, is how to produce this in Blitz3D without getting wishi washi textures as seen on so many terrains in the creations gallery.
