http://www.leadwerks.com/files/txt.dll
This should take some of the mystery out of entity loading in DB or whatever you may use. This plugin will export a .txt list of all point entities in the map. Position is added as a "origin" keyvalue, like in Quake. Data is stored like this:
{
"classname"="Light"
"range"="800"
"color"="255 255 255"
"style"="1"
"flags"="1"
"origin"="224 0 0"
}
{
"classname"="Light"
"range"="300"
"color"="255 0 0"
"style"="1"
"flags"="1"
"origin"="64 0 -160"
}
It is the programmer's responsibility to parse and utilize these properties in their own program.
This should take some of the mystery out of entity loading in DB or whatever you may use. This plugin will export a .txt list of all point entities in the map. Position is added as a "origin" keyvalue, like in Quake. Data is stored like this:
{
"classname"="Light"
"range"="800"
"color"="255 255 255"
"style"="1"
"flags"="1"
"origin"="224 0 0"
}
{
"classname"="Light"
"range"="300"
"color"="255 0 0"
"style"="1"
"flags"="1"
"origin"="64 0 -160"
}
It is the programmer's responsibility to parse and utilize these properties in their own program.