Opinion on this 2d platform game

Miscellaneous Forums/Blitz Showcase/Opinion on this 2d platform game

I was hoping that you guys could give me your opinion on this game

here is a screen shot:


Download it:
http://classifieds.mine.nu/modules.php?name=downloads&d_op=getit&lid=16

Thanks for yout time!!

Dude that game looks like it was made 15 years ago, why don't you run it in a modern resolution, at least. And I don't think the photo charachter fit for the world, and it should have more frames.

I liked it, a good start for a platform engine. Damn teletubbies get everywhere. ;)

@ebusiness I will have noted your opinion and I have to agree I was thinking about a 640x480 res is that cool?

@coffeedotbean Thanks for the positive note. Yeah teletubbies can get everywhere!!

oh my god thats my amiga days all in one demo....further than i ever got

the basics are there keep going...could nail down the main character to same palette he colour cycles when stood still

fun retro stuff..

@Tiler
:)Thank you, That is what I was going for was that retro
look and feel. I thought that the res would make it more authentic. The main character is just a graphics place holder. The final game will just use the scrolling engine and timing controller. Hey, You guys are too kind to let me know what you thought. I hope to release a full game and when bought include the full source code. In blitz of course! Thanks again for the comments

Well, if you do want it to look like an old amiga game, then keep the res. But if you want to sell it, then I'm pretty shure you should go for a higher one.

Couple of points

1) When crouching he won't stay still in the down position.

2) If you punch when walking the animation freezes in a punch frame

Apart from that though looks OK, need some weapons now =)

@Ebusiness I got one of my friends to do that acting he got a kick out of it. I just needed him as reference for when I drew the frames to make the character look more realitic. The res will have to go higher i agree. What would be a good res? 640x480 or can I dare go a little lower

@Shambler 1) I forgot to take that out, there was a sound effect he makd him sound like he was "humping" the teletubie's head:) (don't ask the older kids thought that was funny as heck!.) official one won't do that.
2)yeah I noticed that too, with the freezing animation, I will change that. I will also make him stop walking for the time that he punches that way he doesn't do that slide puching act..

Thanks you guys for the feedback

I'll say you shouldn't go lower than 640x480, or there could be problems with video cards not supporting the resolution you choose. As computers are these days I think making a 2D in 1024x768 is no problem. But of course, the higher res, the more work making fitting textures.

Nice job, that's good to see guys making 2D games :)

In a real hand-drawed 2D game, resolution is not a problem : you can make an ugly 800x600, or make a very nice 640x480, or a very very very nice 320x240. Just look at the "Metal slug" ( 320x240 ) or "NBA Jam" ( 400x300 ) !