Ok, here's the concept I've come up with (haven't coded it yet, but it's coming up next on my list so I want some input before I start):
Character collision with the environment will be handled by a standard Blitz ellipsoid...nothing unique there. But, projectile collision will be handled like this; The player model will have three special collision point bones. One between the legs at about knee level, one in the middle of the torso region, and one in the middle of the head. Then, to handle the actual collision, I will see if a projectile has come within a certain distance of each of these bones. The way I see it, this will allow me a fair bit more accuracy than the regular way. Especially collision with the head will be VERY accurate. Certainly not like UT headshots (remember those?).
Anyway, does this sound like a reasonable concept? Any suggestions, or forseen problems?
-Orcslayer
Character collision with the environment will be handled by a standard Blitz ellipsoid...nothing unique there. But, projectile collision will be handled like this; The player model will have three special collision point bones. One between the legs at about knee level, one in the middle of the torso region, and one in the middle of the head. Then, to handle the actual collision, I will see if a projectile has come within a certain distance of each of these bones. The way I see it, this will allow me a fair bit more accuracy than the regular way. Especially collision with the head will be VERY accurate. Certainly not like UT headshots (remember those?).
Anyway, does this sound like a reasonable concept? Any suggestions, or forseen problems?
-Orcslayer