I am trying to write a game for up to 10 players - design stage at the moment. I am writing down all the procedures that I need I order to build it up gradually.
The one problem I am trying to get my head round is timing. Once machine will be a Host. Now if player A has a a P4 3.2GHz and player 2 has a P3 player A may well get a skill off before player B has even drawn the first particles.
Do I have tro send out a clock ping to every client every program cycle?
I dont want to design a MMORPG but they manage it and i was wondering what i need to implement in my code. (I am using BlitzPlay Lite)
Cheers
Zace.
The one problem I am trying to get my head round is timing. Once machine will be a Host. Now if player A has a a P4 3.2GHz and player 2 has a P3 player A may well get a skill off before player B has even drawn the first particles.
Do I have tro send out a clock ping to every client every program cycle?
I dont want to design a MMORPG but they manage it and i was wondering what i need to implement in my code. (I am using BlitzPlay Lite)
Cheers
Zace.