Hi All,
I have been playing with the "height-map" ability in B3D for making large world Terrains.
How do you keep the 'Pop-In' from 'Popping'? What I mean is, once I have set my detail=2500, and then I put a building on the 'new mesh' / 'terrain', as you walk past it you see the 'terrain detail' change and the mesh crawls up or down the wall.
How do I keep me mesh/terrain 'as is', to go without change? I have been working on this for the last 10 hours and cannot find the answer.
I hope I explained my problem correctly, please help this troubled newbie :)
I have been playing with the "height-map" ability in B3D for making large world Terrains.
How do you keep the 'Pop-In' from 'Popping'? What I mean is, once I have set my detail=2500, and then I put a building on the 'new mesh' / 'terrain', as you walk past it you see the 'terrain detail' change and the mesh crawls up or down the wall.
How do I keep me mesh/terrain 'as is', to go without change? I have been working on this for the last 10 hours and cannot find the answer.
I hope I explained my problem correctly, please help this troubled newbie :)