newton game Dynamics
Blitz3D Forums/Blitz3D Programming/newton game Dynamics So, who's gonna wrap it? Hopefully not me ;)
yes the first Must wrap it ;)
is it pixel perfect or does this physics engine also require the placement of boxes etc. to form a 3d object?
Hahaha, pixel perfect
dillpickle - I doubt any realtime physics system isn't going to require geometry definitions other than tris.
well, it's worth hoping for. Actually, this is good news that it doesn't, because that means that my program I'm working on will still be relevant.
@dillpickle - are you making an editor to match physics shapes (spheres & boxes) to meshes? If so, put my name on your customer list :)
lol, okay skitchy! As soon as I work my head around some glitches I'm 1/8 done.
I have made a .decls file to use Newton in Blitz:
http://www.blitzbasic.com/codearcs/codearcs.php?code=995
You have no excuse to start writing demos now!
http://www.blitzbasic.com/codearcs/codearcs.php?code=995
You have no excuse to start writing demos now!
oh, are the shapes built of triangles?
This looks pretty good!
This looks pretty good!
cool jedive