I haven't seen any official statements on this and if one of the guys would like to answer this I'd appreciate it.
I'm beginning to wrtie a BlitzPlus game to take advantages of some of BlitzPlus's features, but I am concerned about a lot of gripes I hear about missing features/bugs of BlitzPlus.
I was thinking that if I run into some of these missing features/bugs that I might be able to deal with them by simply dropping my code into the upcoming BlitzMax compiler which will hopefully not be plagued with the same faults.
Will this be possible? It would just be nice to know that if I can't make it work in B+, that perhaps I could use BMax without any MAJOR rewrites.
I'm beginning to wrtie a BlitzPlus game to take advantages of some of BlitzPlus's features, but I am concerned about a lot of gripes I hear about missing features/bugs of BlitzPlus.
I was thinking that if I run into some of these missing features/bugs that I might be able to deal with them by simply dropping my code into the upcoming BlitzMax compiler which will hopefully not be plagued with the same faults.
Will this be possible? It would just be nice to know that if I can't make it work in B+, that perhaps I could use BMax without any MAJOR rewrites.