Hi,
I've created a level map (mesh) using 3D Studio Max and applied textures using Max's Multi-Sub Object Materials. Then, I exported it using B3D Pipeline to a standard .b3d file.
The model loads into my engine but the textures don't.
Do I have to loop through each child surface in the B3D file hierarchy and apply the textures using the 'EntityTexture' command, or is there something stupifyingly simple that I've neglected to do here?
Thanks in advance,
Rogue Vector
I've created a level map (mesh) using 3D Studio Max and applied textures using Max's Multi-Sub Object Materials. Then, I exported it using B3D Pipeline to a standard .b3d file.
The model loads into my engine but the textures don't.
Do I have to loop through each child surface in the B3D file hierarchy and apply the textures using the 'EntityTexture' command, or is there something stupifyingly simple that I've neglected to do here?
Thanks in advance,
Rogue Vector