Is there any way I can retrieve collision info when colliding with a static mesh, or is it only possible to do when colliding with a rigid or animated body?
tokamak - collision with static mesh?
Blitz3D Forums/Blitz3D Programming/tokamak - collision with static mesh? http://playerfactory.proboards25.com/
It really is a thriving forum, and home of tokamak wrapper forums and your question is already answered on there.
It really is a thriving forum, and home of tokamak wrapper forums and your question is already answered on there.