tokamak - collision with static mesh?

Blitz3D Forums/Blitz3D Programming/tokamak - collision with static mesh?

Is there any way I can retrieve collision info when colliding with a static mesh, or is it only possible to do when colliding with a rigid or animated body?

http://playerfactory.proboards25.com/

It really is a thriving forum, and home of tokamak wrapper forums and your question is already answered on there.