space ship (big pic)

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Nice !

Wow! Very nice!

Nice work. :) How did you apply the textures? I'm a newbie at this stuff and would like to know the details of your methods. Fanks.

heh this was my first texturing job. I don't know if you have or own 3ds max but i'll explain it can also be done with ultimate unwrap witch is a superb product if i do say so myself.....

I pressed m to get the material editor. Then i load a (my texture) bitmap as a material. as you can see in my modefier pane ive initiated a Unwrap UVW modifier. It brances out to a select face option. Select it and select your faces. Click edit below and a map(my texture) apears. Then u use the unfold uvw map option to unfold and map the texture. It took me like 14 tries to get it all right.....

Cool. Thanks mate. Much appreciated.

to see how the model looks in blitz http://81.173.33.17/balpoint.com/files/3D%20SpaceShip%20Model%20TDemo.rar remember this is MY model for MY game, so u cant use this commercialy!

Looks nice, although certain parts seem to have a higher texture resolution than others (notibly the logo on the wings)

Perhaps you might want to scale up that section I dunno.

Damn near 7000 polys hehe. Well it makes it look extremely smooth, which is nice :)

Anyway, good job, looks impressive :)

7000 polys... I think it's about 5-6000 too high.
The texturing has a lot of seams. As skn3 said you need to increase the res of the texture on the wings and reduce it in other places, it's all a balancing act of trading off detail where you don't need it to where you do.
The design is great though, very nice and sleak.

A couple more iterations of this and I think you'll be on to a winner.

7000 dammmz, i never imagined. I do less smoothing to lower the count i think, but it looks alot less fun IMHO. What would be the concequence if used in game ... Slowdowns? cuz i didnt notice any...

If you need a lot (about 10) of such models on screen it will toss off a lot of users. Consider what distance the user should see it at. You play Homewrold right? Exept of those few momets where you take a really close look on the fighters, just to see how beautefull they are, you could do with a 50 poly model, so unless the user are to look really close at it, you can easily cut it down to 500 polys.

What software is that?

3D Studio Max with a Custom Sheme...

Is it highpoly ?

i reduced the polycount to 800 and it looks about the same...

It looks like the space ship in the 3ds max tutorial's.

Correct me if I am wrong!

yes u are. i only used the texture from a spaceship on the cd. (modified of course.) ive created many spaceships now. This one actualy took me 15 mins to make and 2 hrs to map the texture...

ok I was not acusing you I jsut sore it and thought it was!