Okay, I'm using TranslateEntity to move my cop around. It's working fine, collisions are working, everythings cool. But when I reset the game loop, I use PositionEntity to move the cop back to his start position. Then the next TranslateEntity moves him back to where he was before the reset.
What's going on? I even tried an UpdateWorld() after the PositionEntity.
What's going on? I even tried an UpdateWorld() after the PositionEntity.