Simple question.
If I render say a soldier into a set of animation frames I find that if I play the animated frames in a 2d blitz program they look basically the same as the rendered image (as you would expect). But when I display these images on a sprite/quad in 3d the quality seems to really degrade..the image becomes blocky and the colors look a bit off.
Why is that...and is there a way to stop it from happening?
If I render say a soldier into a set of animation frames I find that if I play the animated frames in a 2d blitz program they look basically the same as the rendered image (as you would expect). But when I display these images on a sprite/quad in 3d the quality seems to really degrade..the image becomes blocky and the colors look a bit off.
Why is that...and is there a way to stop it from happening?