I just realised if I strip away my lightmaps and set the blend of my actual level textures to multiply 2, then I get really bright areas in my level. I am seriously thinking of not using lightmaps now and use the vertex colouring combinded with lights. it looks really rather nice liie proper dynamic lighting
I was assuming that the new blend mode was just useful for lightmaps doh.
its great that i got puddings exporter cause its just handy to set the texture flags in max.
only thing missing with this is character shadows.
I could possibly get a blobby shadow by setting a light to -255,-255,-255 and parenting it to the players feet.
might look alright, but will knock the framerate right down
I was assuming that the new blend mode was just useful for lightmaps doh.
its great that i got puddings exporter cause its just handy to set the texture flags in max.
only thing missing with this is character shadows.
I could possibly get a blobby shadow by setting a light to -255,-255,-255 and parenting it to the players feet.
might look alright, but will knock the framerate right down