I'm making a FPS (who isn't?)
If I use Flip True, I get steady frame rate equal to monitor refresh, but if the render time goes up even slightly then the frame rate drops to half that (I understand why) In other words I can have 72fps or 36fps - no inbetweens.
If I use Flip False, I get nicer frame rates that don't half, but I get horrible tearing in my graphics (especially evident when I pan the camera).
Is there a halfway house here - a way of getting the best of both worlds? I tried using Flip False and capping the frame rate at 72fps and that doesn't work...
If I use Flip True, I get steady frame rate equal to monitor refresh, but if the render time goes up even slightly then the frame rate drops to half that (I understand why) In other words I can have 72fps or 36fps - no inbetweens.
If I use Flip False, I get nicer frame rates that don't half, but I get horrible tearing in my graphics (especially evident when I pan the camera).
Is there a halfway house here - a way of getting the best of both worlds? I tried using Flip False and capping the frame rate at 72fps and that doesn't work...