Hi all. I have looked at both CS4 and Quill3d, downloaded the demos and tried them out. Both are excellent! I was able to get a halfway decent looking level built in what seemed like minutes with both. I am having trouble choosing between these 2 apps thus I have a couple of questions.
1. Quill 3d has a "subtract selected from scene clipping intersect" feature. Can anyone tell me if CS4 has a similar feature?
2. Does one app have any more advantage over the other when it comes to building levels for Blitz3d? (This coming from someone who is not a modeller.)
Thanks.
Also, could someone please explain what this is? -Taken from Idigicon's page for Quill 3d "Save the level with "portal" information to enable fast in game rendering speed."
1. Quill 3d has a "subtract selected from scene clipping intersect" feature. Can anyone tell me if CS4 has a similar feature?
2. Does one app have any more advantage over the other when it comes to building levels for Blitz3d? (This coming from someone who is not a modeller.)
Thanks.
Also, could someone please explain what this is? -Taken from Idigicon's page for Quill 3d "Save the level with "portal" information to enable fast in game rendering speed."