Dynamic spherical mapping

Blitz3D Forums/Blitz3D Programming/Dynamic spherical mapping

Hi!
I'd like to know if it's possible to do dynamic spherical mapping with blitz?
if yes, How does it work?

Dynamic? Well, I'm not sure if the texture filter is a dynamic form or if it's even true sphere mapping, but...

Texture = CreateTexture(Width%,Height%,1+2+8+16+32+64) ;64 = Spherical environment mapping
EntityTexture YourEntity,Texture,0,Layer%


It works for me, but without a doubt you could write your own sphere-mapping function.

I think he means like reflections. In that case, go with cube-maps.

Although, if you check out my spinning cube demo on my site (link below) that uses dynamic sphere mapping.

or even the demo in my sig

I don't think that we talk about the same effect what I want to do is to create a effect like this

www.planethalflife.com/screenshot.asp?src=/half-life2/screenshots/16.jpg

you see the soldier upstairs, when he shoots there a dynamic light which is projected to the wall. I'd like to do this effect. Swift told me that it's a dynamic spherical lightmap.

I'd like to know more about this effect!

Now I know how Rob found out what I was doing. :-)

I remember there was dynamic lighting that looked like that in the last singularity demo.