Hi!
I'd like to know if it's possible to do dynamic spherical mapping with blitz?
if yes, How does it work?
I'd like to know if it's possible to do dynamic spherical mapping with blitz?
if yes, How does it work?
Texture = CreateTexture(Width%,Height%,1+2+8+16+32+64) ;64 = Spherical environment mapping EntityTexture YourEntity,Texture,0,Layer%