Hi
how would I get the nearest vertex to an entitypick or collision?
how would I get the nearest vertex to an entitypick or collision?
ent = PickedEntity() surf = PickedSurface() tri = PickedTriangle() v0 = TriangleVertex(surf,tri,0) Tformpoint vertexx(surf,v0),vertexy(surf,v0),vertexz(surf,v0),ent,0 x# = tformedx()-pickedx() y# = tformedy()-pickedy() z# = tformedz()-pickedz() mind# = Sqr(x*x + y*y + z*z) vert = v0 v1 = TriangleVertex(surf,tri,1) Tformpoint vertexx(surf,v1),vertexy(surf,v1),vertexz(surf,v1),ent,0 x# = tformedx()-pickedx() y# = tformedy()-pickedy() z# = tformedz()-pickedz() d# = Sqr(x*x + y*y + z*z) if d<mind mind = d vert = v1 end if v2 = TriangleVertex(surf,tri,2) Tformpoint vertexx(surf,v2),vertexy(surf,v2),vertexz(surf,v2),ent,0 x# = tformedx()-pickedx() y# = tformedy()-pickedy() z# = tformedz()-pickedz() d# = Sqr(x*x + y*y + z*z) if d<mind mind = d vert = v2 end if print "nearest vertex: "+vert print "distance: "+mind