Hello, just starting out in 3D and have a few Questions about meshes, surfaces and brushes.
1) I think I read somewhere that having just 1 mesh is faster than having many. Is this equally true for meshes with and without textures? Any rules to follow?
2) When you add a surface with a brush to a mesh will changing the brush attributes result in a change in the surface. i.e. if you change the BrushAlpha after setting up the surface then can you fade in/out the surface dynamically by changing the brush?
3) Lets say a mesh has 10 surfaces; now when I add a vertex to any surface will the first vertex number in each be 0 then 1 then 2 etc? i.e. all surfaces start with unique vertex number 0 and work up. Seems logical to do so but not sure.
4) I know vertex numbers start at 0 and work up but can the same be said for surface numbers? i.e. if I create 5 surfaces can I access them by 0,1,2,3,4 or do surface handles behave differently?
Any advice appreciated
Thank
Marg
1) I think I read somewhere that having just 1 mesh is faster than having many. Is this equally true for meshes with and without textures? Any rules to follow?
2) When you add a surface with a brush to a mesh will changing the brush attributes result in a change in the surface. i.e. if you change the BrushAlpha after setting up the surface then can you fade in/out the surface dynamically by changing the brush?
3) Lets say a mesh has 10 surfaces; now when I add a vertex to any surface will the first vertex number in each be 0 then 1 then 2 etc? i.e. all surfaces start with unique vertex number 0 and work up. Seems logical to do so but not sure.
4) I know vertex numbers start at 0 and work up but can the same be said for surface numbers? i.e. if I create 5 surfaces can I access them by 0,1,2,3,4 or do surface handles behave differently?
Any advice appreciated
Thank
Marg