Hi all,
Perhaps someone can shed some light on this for me.
When I try to create a texture of arbitrary size, if it cannot be created at exactly that size what happens?
Does Blitz make a bigger texture and scale the texture?
I'm getting weird UV problems appearing on different PCs using dynamically created textures where the textures appear bigger or smaller than they do on my own machine.
Any ideas what can be causing this?
Perhaps someone can shed some light on this for me.
When I try to create a texture of arbitrary size, if it cannot be created at exactly that size what happens?
Does Blitz make a bigger texture and scale the texture?
I'm getting weird UV problems appearing on different PCs using dynamically created textures where the textures appear bigger or smaller than they do on my own machine.
Any ideas what can be causing this?