;Made by xmlspy ;Using Animated Dark Matter Models in Blitz3D ;March 20, 2004 ;www.blitzbasic.com ;www.thegamecreators.com ;graphics mode, select the one you want. Graphics3D 640,480,32,2 ;windowed in 32 bit color ;Graphics3D 640,480,32,1 ;full screen in 32 bits. ;Graphics3D 640,480,16,2 ;windowed in 16 bit color ;Graphics32 640,480,16,1 ;full screen in 16 bit color SetBuffer BackBuffer() AppTitle "Using Animated Dark Matter Models in Blitz3D" ;camera and lights cam=CreateCamera() light=CreateLight(cam) PositionEntity cam,-4,5,-10 LightColor light,192,192,192 AmbientLight 0,0,0 CameraRange cam,0.1,10000.0 CameraFogMode cam,True CameraFogRange cam,0.0,2000.000000 CameraFogColor cam,96,192,255 CameraClsColor cam,96,192,255 RotateEntity cam,10,-45,0 ;it sucks when you don't have all the animations in one file. ;however, you can use this code. ;load objects and animations, using Dark Matter models ;in this case the Ninja one. obj=LoadAnimMesh("Ninja\H-Ninja-Move.3DS") sec0=LoadAnimSeq(obj,"Ninja\H-Ninja-Static.3DS") sec1=LoadAnimSeq(obj,"Ninja\H-Ninja-Attack1.3DS") sec2=LoadAnimSeq(obj,"Ninja\H-Ninja-Die.3DS") sec3=LoadAnimSeq(obj,"Ninja\H-Ninja-Fidget.3DS") sec4=LoadAnimSeq(obj,"Ninja\H-Ninja-Idle.3DS") sec5=LoadAnimSeq(obj,"Ninja\H-Ninja-Impact.3DS") sec6=LoadAnimSeq(obj,"Ninja\H-Ninja-Move.3DS") scale#=3 ;main loop Repeat If MouseDown(2) Then Scale#=Scale#+Float(MouseXSpeed()/200.351) MoveMouse GraphicsWidth()/2,GraphicsHeight()/2 If Scale#<0 Then Scale#=0 EndIf ScaleEntity obj,Scale#,Scale#,Scale# ;if space bar then do dandom animation If KeyHit(57) sec=Rnd(0,6) Select sec Case 0 Animate obj,3,1,sec0,1 Case 1 Animate obj,3,1,sec1,1 Case 2 Animate obj,3,1,sec2,1 Case 3 Animate obj,3,1,sec3,1 Case 4 Animate obj,3,1,sec4,1 Case 5 Animate obj,3,1,sec5,1 Case 6 Animate obj,1,1,sec6,1 End Select EndIf ;attack sequence If MouseHit(1) Animate obj,3,1,sec1 EndIf ;render, update RenderWorld UpdateWorld Text 0,0,"Press Space to do Random Animation" Text 0,20,"Press Mouse Left Click to Attack" Text 0,40,"Press and Hold Mouse Right Click to Scale" Text 0,60,"Animation Sequence: " +sec Flip Cls Until KeyHit(1) End
Using animated DarkMatter models in B3D
Blitz3D Forums/Blitz3D Programming/Using animated DarkMatter models in B3D Aha, you tried the 'LoadAnimSeq' - I haven't run this proggy, as I can guess what it does.
I assume now you have got this far you are going to proceed with manipulating them game-wise.
I assume now you have got this far you are going to proceed with manipulating them game-wise.
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Heh... I bought DarkMatter a while ago for the models. I wasnt terribly pleased with the models and some of the animations are especially poor. Nevertheless, I did have a rather burly knight roaming across my landscape in a matter of minutes which looks far better than a wandering cuboid.
Since you own Darkmatter feel free to use the animations I made for the THug, GI and Swat Model for Running, better loopable Walking and better Attacking. You can find them in the Demo 2 release (CSP Engine 2 Demo): http://www.melog.ch/dropper/v20/csp_v20.htm
This is an offer only to legal owners of the Darkmatter CD 1 since Darkmatter itself is copyright protected.
This is an offer only to legal owners of the Darkmatter CD 1 since Darkmatter itself is copyright protected.