Question about ColDet DLL

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Anyone know how I could alter a Coldet objects scale to match the blitz entity. There is the coldet_setmatrix to update position/rotation but no command for updating scale.

Sorry to hijack your thread, but as you have used coldet you might be able to answer a question i'm having with it.

Coldet deals with entites generaly and coldet entities specifically. Did you write a wrapper ontop of coldet to support entity types in a similar fashion to blitz's or NulearGlory's collisions?

It seems the only way to use coldet in blitz effectively in a situation with lots of different possible collision types would be to do something like this. Just wandering if I should start the endeavor myself or if someone has done this already. If so I would be most appreciated to find out how you did it.

Cheers,

I need an answer to this scaling of entities as well, since I am rewriting my entire game around coldet now... I don't want to have to load all my obj's back into milkshape and rescale and re-export all of them again.

Someone let me know if scale entities will work with coldet mesh as well.

Hi.
Coldet does not work with scales.
You have to scale your object in blitz before you create the coldet object.

However a quick and dirty hack is to free your coldet object , scale the blitz object and recreate the coldet object.

Bye.

Elias.