Is it possible to get the world co-odinates of the front of a mesh (or top, bottom) etc,
or is it possible to get the entityradius of an entity during the program?
or is it possible to get the entityradius of an entity during the program?
P = CreatePivot() PositionEntity P,EntityX(Entity),EntityY(Entity),EntityZ(Entity) RotateEntity P,EntityPitch(Entity),EntityYaw(Entity),EntityRoll(Entity) If Upper(EntityClass(Entity)) = "MESH" Then ;this won't work in the majority of situations, trust me MoveEntity P,0,0,MeshDepth(Entity)/2 ;world 'front' ;MoveEntity P,0,MeshHeight(Entity)/2,0 ;world 'right' ;MoveEntity P,MeshWidth(Entity)/2,0,0 ;world 'top' EndIf