just noticed that my framerate has suddely began to die in my demo. starts off at about 40 fps, then gradually after about 5 mins slows right down to 1 fps no matter what I do.
any idea vaguely what might be causing something like this
I had a similar situation once. Turned out I was creating a pivot every frame and not deleting it... Took a while to find that one.
ok thanks. i will look through and see if I can spot it.
I had a similar situation once. Turned out I was creating a pivot every frame and not deleting it... Took a while to find that one.
Me too with some sprites.
One of many reason why I insist on using a 'recycling' entity management system. I good example of this is your basic particle system. The methodology could be applied all game objects and entities.
doh, it was a camera
ie creating a camera every frame.
don't ask how
well my player update function is pretty big and I absent mindedly placed a test camera within that function, which is updated every loop, hence a camera was being created constantly ,slowing the frame rate to zero.
I have a habit of right clicking copy and pasting stuff in to new places when tidying up my code. thats how it got placed there by mistake.
told you not to ask
Big time ROFL :)
Keep up the good work!