Edit: Screw it, ignore this thread. Nobody seems to have any interest in adding these functions to Blitz3d just to save time.
Edit2: I just noticed I sound like I'm mad with that edit.. huh, weird how that works.
I'd like to request the addition of the functions TriangleNX(Surface,Index), TriangleNY(Surface,Index), and TriangleNZ(Surface,Index).
At the moment, I have to use (not too complicated) maths to get the 'real' normals of a triangle. It can be slightly time consuming. In any case, I don't believe it would be too hard to add these functions. There is already a function to get the vertices a triangle is composed of, so apparently (or not?) it's possible for either us to get the normals ourselves (which might not be appealing to beginners), or you (Mark) can add these functions. I don't need them (the functions) to be added, but they are certainly something I could make use of (extruding faces, for example, is one thing I could use it for).
Hopefully my request is clear enough on what I want. Thank you.
Edit2: I just noticed I sound like I'm mad with that edit.. huh, weird how that works.
I'd like to request the addition of the functions TriangleNX(Surface,Index), TriangleNY(Surface,Index), and TriangleNZ(Surface,Index).
At the moment, I have to use (not too complicated) maths to get the 'real' normals of a triangle. It can be slightly time consuming. In any case, I don't believe it would be too hard to add these functions. There is already a function to get the vertices a triangle is composed of, so apparently (or not?) it's possible for either us to get the normals ourselves (which might not be appealing to beginners), or you (Mark) can add these functions. I don't need them (the functions) to be added, but they are certainly something I could make use of (extruding faces, for example, is one thing I could use it for).
Hopefully my request is clear enough on what I want. Thank you.