I need to check if the non-transparent areas of my 32x32 sprite have collided with the non-transparent pixels of a collision bitmap
Can someone advise the best command to use for this.
ok, ok, I got it
for my large collision bitmap, I have to use LoadAnimImage and
create 1 big frame
then use
imagescollide(sprite,x,y,SprFrame,bitmap,x,y,BitmapFrame)
if the collision bitmap is very big, then you can also grab the area around the 32x32 sprite (after drawing the background, but before drawing it on screen), and check collisions against those two..