Has anybody got any *simple* code for over coming the problem of multiple sounds playing at the same time?
I've seen (and used) code several pages long which contains half a dozen functions - but to me this seems too inefficient.
As long as the same sound doesn't get played again and again - like an explosion say, that would great.
I thought this would be a simple matter, but identifying a unique sound like a laser of the same sound sample - but coming from 5 points (playing simultaineously) seems quite tricky.
Thanks
I've seen (and used) code several pages long which contains half a dozen functions - but to me this seems too inefficient.
As long as the same sound doesn't get played again and again - like an explosion say, that would great.
I thought this would be a simple matter, but identifying a unique sound like a laser of the same sound sample - but coming from 5 points (playing simultaineously) seems quite tricky.
Thanks