I have 3DSound System in my Game. If fly a Enemy of the left to the right is the 3D Sound-Balance (L & R) Wrong !!
If Enemy left on the Screen = Sound playing of Right
If Enemy right on the Screen = Sound playing of Left
I have this testet with 2 Computer.result always be.
Is this a Bug in Blitz3D ???
If Enemy left on the Screen = Sound playing of Right
If Enemy right on the Screen = Sound playing of Left
I have this testet with 2 Computer.result always be.
Is this a Bug in Blitz3D ???