Quadtree terrain mesh

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Hi !

There was a long time that i wasn't post anything, else the BCF 3.0.

We work now, on a quadtree terrain mesh system :-)

This the first screen in wireframe without crack resolving ...



Nice :)

Sounds like a worthwhile endeavour.

thank :-)

Looks quite nice.. and hard to program ^^
You have my respect ^^

Looks nice! Does it have level of detail, or does it build a static mesh?

For the moment, It will be a static mesh, with a good frustum cuuling algo