gile[s] 1.20

Miscellaneous Forums/Content Creation Tools/gile[s] 1.20

Hi,

gile[s] version 1.20 is out, here's a list of changes/additions:

- Flat Packing for Lightmaps (excellent for terrains)
- Save/Load Lightmaps from Lighting Methods Window
- Synchronous Look At Mode
- Zoom Selected
- Multi-Selection (Shift + mouse click)
- 3ds, ase, b3d export improvements
- Receive Shadows fixed
- Rendering Speed Up
- Full support for Modulate2X blending (now default for lightmaps)
- File Merging improvements
- Shininess visible in viewports
- gls. file alerts, to help if you are trying to make a .gls exporter

Get it from: http://www.frecle.net/giles

Flat packing rules! I just understod this morning how big effect (good one!) it will have on the scene I'm constucting now... really a life (lightmap) saver!

Rendering speed up? Are you sure that you did not forget to enable shadow caster from some methods like earlier... ;P

No, it's all done pre-rendering where it builds a scene-graph/bsp-tree/octree (actually it's neither of those, but it's similar) thingie which speeds up the rendering :)

Neat, especially the Modulate2X support :)

thanks mr. fredborg ^^

THANKS !

sweet :)

Thank you very much!

IPete2.


:)

Wow, another great update :)

Jason.

Hi,

There were a few buggers with the changes to the viewport system. They are sorted now, so you can download v1.20a from the website.

Have a nice weekend :)

What's flatpacking by the way?

It is similar to planar uv-mapping... It doesn't split the models like the complex packing, but rather projects the lightmap. It's the thing to use if you want to lightmap a terrain or another flat-ish model.

Ah, I understand ...

I've just downloaded it, and I've almost got a cool scenery model done, so I'll give 1.20 a spin later. Cheers :)